Increased storage and inventory

The demand and supply of pitbulls would not be effected by such a change.

I wouldn’t sell mine and I am never buying another one whether or not this change would be made. I am pretty certain the same applies to the majority of players.

I am thinking QOL changes only has impact on the experience of the game. If the game gets crippled and a subscription is needed for it to function properly then I think most of us are out.

Limiting storage to 250 points and making people pay for 500 would be a complete fuckup as we had 500 item points for as long as I remember.

Its not about you. If you are no longer part of this demand, its ok. Others will be, if you give them the chance.

Your QoL does NOT have to come from a MA vendor.

Please, stop asking MA to give shit for a coin.
Ask them to give tools for players to comply with such demands. To craft/hunt/mine/achieve those QoL changes for themselves and others.

It creates supply and demand, that will end up creating MU for us, players.
It creates turn over, that will give MA more than enough money to function properly.

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So what are you suggesting? Inventory tokens? Because as of today there is no solution for inventory (vehicles are not).

Craftable expansion kits?
Tokens from dynamic events?
Mining/hunting/crafting events?
Quest chains?
Achievemnt rewards?

Random QoL tokens in loot like UT but drops from all activities, feed 50 tokens to terminal and you get what I suggested?

If it makes you hunt/mine/craft more, than yes (Not to be a side reward for current activity). Idea is to increase the turn over, especially for out of regular events period, motivating people with choice and purpose.

This idea will fit some and for others it will not, but the reason I doubt they will create something
like this are the problems that occur when we stop paying, and then having too many things in inventory.

One alternative could be to give us one extra point for every Stamina we have, or something similar.

Giving points based on stamina would limit the suggestion and not bring any kind of revenue.

We can already put more than 500 items in inventory, it just stops working properly and would you have too many items in inventory when it runs out, you’d be over encumbered

I would probably go for missions with stamina reward more often, so question is would I play more per month due to this?
Hard to say, I’m mostly limited to what I can depo though.
So whats more interesting: would others aim for more stamina due to this?

Limits are just what MA put down per user, could be 1k or 2k if they wanted.
Problems occur when we exceed that value they decided us to have.
If max limit is a basic value plus stamina that will be our personal max.

I carry around both items and weight that I don’t need to, but below my likely limits from hunt variety (item count) and weight of loot.
Strength increase has been good for the weight limit and should stay as a mostly melee reward over time I think.
Storage capacity (item count) I deal with with pitbulls or other vehicles, and some vases/containers etc.

In the spirit of:

I agree that players may slowly collect storage boxes over time that provides some vu on the market, but it is a bit niche. I see it more as a progression thing that is useful psychologically as a mark of advancement.

I thus don’t think any kind of sub is wise here. I’m open to ideas, but REMEMBER space cargo! where the revenue from AH planet transfers was supposed to feed mission rewards? It got as far as being explained in semi-detail by MA, then got dropped. We still have the transfer fee ofc!!!