https://www.planetcalypsoforum.com/gallery/files/3/3/1/1.jpg
https://www.planetcalypsoforum.com/gallery/files/3/3/1/2.jpg
https://www.planetcalypsoforum.com/gallery/files/3/3/1/3.jpg
https://www.planetcalypsoforum.com/gallery/files/3/3/1/4.jpg
https://www.planetcalypsoforum.com/gallery/files/3/3/1/1.jpg
https://www.planetcalypsoforum.com/gallery/files/3/3/1/2.jpg
https://www.planetcalypsoforum.com/gallery/files/3/3/1/3.jpg
https://www.planetcalypsoforum.com/gallery/files/3/3/1/4.jpg
none of these items fit in with PE’s look really…
The first two do, and are not that different than the VI, the socond two are no more different than an axe or katuichi blade.
Great job! I especially like the crossbow ![]()
DD
:evilking:
i would love noseglasses ![]()
http://www.daytonamagic.com/Jokes%20Items/noseglasses.jpg
and stuff that you can throw on ppl ..
[QUOTE=*il]
i would love noseglasses ![]()
http://www.daytonamagic.com/Jokes%20Items/noseglasses.jpg
and stuff that you can throw on ppl ..
[/QUOTE]
hmm I really wonder if u should be allowed to play PE ![]()
but nevertheless.. I liked the crossbow ![]()
I have numerous times said I would like to see a crossbow in pe
[QUOTE=Aermi]
https://www.planetcalypsoforum.com/gallery/files/3/3/1/2.jpg
[/QUOTE]
You want to add NERF guns to PE!? :eek:
I like them ![]()
I would also like to see some kind of battle mace weapon
![]()
[QUOTE=ron]
I have numerous times said I would like to see a crossbow in pe
[/QUOTE]
The problem with crossbows are that they are hard to implement into a game, when fired both the server and client has to calculate a ballistic path which causes both server and client load.
Not that easy to make compared to just aim and fire straigth, and just one reason it’s not seen in many games.
With straight shooting weapons it’s only two coordinates that has to be checked, from where the shot was fired and where it hits. The “projectile” doesnt even move from point to point, so very easy to make.
With crossbows/bows an advanced ballistic path where the objects (arrow) momentum and force of gravity has to be calculated.
/edit
Hmm, maybe precalculate the paths and store them in a database would work, but it would have to be a huge database for it to be accurate enough, and querying a database makes serverload too.
[QUOTE=Svetlana]
I like them ![]()
I would also like to see some kind of battle mace weapon
![]()
[/QUOTE]
Oops- I also forgot to add numchucks… that would be fantastic ![]()
[QUOTE=MindBuster]
The problem with crossbows are that they are hard to implement into a game, when fired both the server and client has to calculate a ballistic path which causes both server and client load.
Not that easy to make compared to just aim and fire straigth, and just one reason it’s not seen in many games.
With straight shooting weapons it’s only two coordinates that has to be checked, from where the shot was fired and where it hits. The “projectile” doesnt even move from point to point, so very easy to make.
With crossbows/bows an advanced ballistic path where the objects (arrow) momentum and force of gravity has to be calculated.
[/QUOTE]
Even i like the crossbow 2, i fear youre right.
The Arow wil fly in a bow “----”
But i gues MA has a pach for it lol ![]()
Can i order one now for BETA?
bows and crossbows would be a cool addition to PE, but like Aio said, they dont really fit with the PE storyline of theme ![]()
would be cool though ![]()
whats the stats on those?
:scratch:
I would simply like blast weapons where one fire could hit 3 mobs sort of thing.
This is the first time i thought to myself . . . . . .
lets take a look at some of the OLLLLLLLD posts and see what people were talking about way back when.
Well i came across this post and all i have to say is wow.
This guy had some psychic abilities and was very good at projecting his “visions”. Haha. Seems to me i recognise some of these items. ![]()
Maybe the last 2 are things to look out for in the future.
Anyway thought it might be nice for others to see to ![]()
I like them we have too many weapons that look the same.
Good Job
I only like the first one for PE
Think that one looks really smart;)
First 2 look awesome
third one looks like an old FPS style weapon
and the forth one looks like something for a fanasy game; too bulky. If you want to look at what a crossbow should look like nowadays, look at the HL one (or the black mesa one: http://www.blackmesasource.com/media/crossbow_beauty.jpg)