Even 80% for weeks or even years is a deal breaker… 90% would be somewhat acceptable.
The problem with this game is the greedy players. 22K PED for a small shop with a 40 item point display at Port Atlantis Mall. Had a player quote me a couple weeks ago 25K PED for a booth at Cape Corinth. As long as players continue to pay exorbitant prices for basic items, there is no room for growth.
but we already have los particulos que no va
Sweat
:acid:
Everyone already knows
Every gamer knows that this game is a $ sink and less than 1% chance of ever making profit again. The only new money coming in is from unwary new players who make depos until they figure out the truth. The whales of yesterday have mostly withdrawn all and floating on deed income to play. I personally have not deposited since loot 2.0 and not spent 1 ped in game since the tiering bug. My deeds and shares continue to provide me with a growing ped card with no spending in game. The smaller and free players are ones paying all the ped in decay and lack of efficient items. The UL high efficient items and keeping the rich in ped, and keeps the poor in paying for it. One can look at the limit of withdrawl options and see the bigger picture, to keep money long as they can to gather interest of the $$ they hold. There is no way to get old players back with the state of the game like this, no loot dynamics, its all shrapnel in loot.
Their already is such a thing based on activity and ped cycled. I have been hit hard on some sessions and kinda come to the understanding its based on location, timeing, activity, have you hit hof recently. Your competing against other players in a global system with very small random windows where the system pays out.
As what other people said about mining well il give you a hint theirs caps in place at least on the rarer materials. That is why its pretty pointless using big amps to find high mu resources unless you know someone in the last 24 hours used a ton of it. Again its about timing, location, has it been mined recently before the reseed for hit rate.
Out all honesty though i had some terrible hit rates mining but also bumper payouts so id really go with location and timing for mining tbh.
and here’s the loot myths. I’ve tested everything you’ve stated and it’s just false.
it’s still 00,xx% Chance to get XXXX Multiplier. Just random.
I’m a miner as well and with 72 prospecting. I’m in the same boat as this guy but I deposit much more than him and get the same results back. Why can’t we who have been supporting this game for so long get better results? I feel for you and don’t blame you for not wanting to come back.
decided to do a quick crafting run..
414 Clicks - 107,64 in - 79,42 out - 73,78% TT-return
MA, that’s not how you attract players =)
On 18th on January I wrote to ma about bad returns since I saw a thread on forum that they do provide this info but after 2 months that was the response:
"Hi Pelzak,
Thank you for contacting us and please accept our sincere apologies for the delay.
We apologize for the inconvenience but this is not a service we provide, we do not give out return figures on request.
Take care and best of luck.
Kind regards,
Folke | Entropia Universe Support"
Looks like not everyoine is equal, case closed lol just like my long chapter with the game…what was the question ? ![]()
Since this quarantine scene been playing a lot more than usual. Two days of the last week were ok, good timing globals made me won an event and few decent multis on craft then it closed up, last 6 days is around 300 ped lost each session of play. Craft is a real sinkhole at moment and if you insist it will eat all your ped card, does’t matter if you change server or BP.
Hunting you can stretch your peds a bit more by not losing so fast but if one run you profit a little the game makes sure that next day give you 70% tt returns to even out. Trying to finish some missions on Caly probably is not good to stay so much time on same planet, looks like the multipliers start to vanish after sometime doing the same thing, what should be the inverse to encourage activity or maybe they don’t want the grind players only the casual ones but then why iron, bronze and silver challenges?
It’s really weird felling, you love this universe and playing for so long but the way the games threat your money with no mercy is behind sick!
Not to talk about that rubber band, lag and fail, fail, fail, that started after one of the last VU’s implemented that we dont know if this affect our returns or not. But hey they fixed tier increase and don’t even told us! Yeah!
To me the real thrill of game that made me hooked was lost in 2013 when they capped almost everything, they want us to play higher now to have the same chance of those multipliers that cover your last year’s losses. Maybe it could work with five times more players but in my opinion it’s only hurt players even more. Time will tell, hope MA wake up before having 5 times less active players than before 2013.
Ah, yes. And that’s why I decided not to come back yet ^^
But tbh, that’s not enough of a sample size. Shoulda done like 1k peds probes.
Hi guys !
One month I come back after years and years without really play (2/3 log in / year).
I began again my favorite activity : mining ! And the two first weeks were wonderful, some nice claims, some bad runs but a TT return of 99% so profit with MU, like in the past.
I said : “yes, game did’nt change”.
10 days ago if I’m not wrong there was a patch. Dunno if that explains but now run after run, it’s so bad, awful.
25 runs in a row amped with terra amp 1 without a single hof , no XV.
Some globals but a huge loose of peds with some runs with a TT return around 60%
So now, even my MU return is under 100%…
In the past, in a such situation, we knew that a big one will come. But now, it seems impossible and hope is gone too.
I will try some more few runs… if I reach a too bad TT return, then I will return in real life for a while ![]()
I loved so much this game but now , mining is quite insane, at least since 10 days.
A disappointed miner, Gabrielle Rosenoire.
:banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
Those familiar with this platform, need no convincing. Experienced players should do more effords to assist new personalities and by imparting knowledge, attained through experience. Stay kind, generous and helpfull. :wise:
Its not our work, to do Marketting for the platform host, albeit the fact, that many, have taken it upon themselves, to do so, on a volintary basis.
Where do you draw the line? Are you a gamer or a game-develloper, looking for a job? Is your priority to play the game or change it, to how you want it to be, even if your ingame activities, may be negligble at best?
Put money in and play serious, or post your resume and aply for a Job @ Mindark P.E. in Gotemborg.
There are a lot of legit complaints and bugs that need attention, but nothing we say or do will fix anything faster. They have their company secrets and timeline planning and for the most part, we are not privy to it. Neither should we be.
We are part of this project, on volintary basis. We choose to be here. We choose to spend. There is a “exclusivity” to this “Game”. :tongue2:
If everyone passed B.U.D.s, the entire navy would be a colony of S.E.A.L.s.
is it as bad as crafting? There’s not going to be some bigger multi to make up for the bad run in the next run.
https://s12.directupload.net/images/200513/h9lkswsf.jpg
Suggestion: try this sometime, when you can. Before crafting run, make sure, you have around 5K or 10K metal residue in your storage. Before starting the run, make sure you have ticked the “use residue” tab, on crafting display. Even better if you have both enmat & metal res, boxes ticked on. See what results you get and compare it to what you just posted. ( I dare you to try it sometime :laugh::laugh::laugh::laugh:)
good one :laugh::laugh::laugh:
change the UI and controls back to how they were before the awful interface update, and/or show them how exciting and fun the game can be, as per the video below: