How fishing works (FAQ) + My fishing log

Welcome to a short overview on the current state of fishing in an FAQ style fact sheet, about the most common questions in the fishing profession. The testing and “proof” of these will be presented in further posts in this thread. I will also post some of my fishing runs in a log style and include my current running total at the end of this post for convenience.

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[COLOR=rgb(250, 197, 28)]1.) What do I need to know to catch the fish I want?

As of right now, I personally can only confirm that 3 things matter (technically 4 if you count planet) for the exact species you can catch:
[ol]
[li]Planet[/li][li]Biome (Lake / River / Ocean)[/li][li]Ingame time of day (i.e. what part in the day/night cycle)[/li][li]Lure[/li][/ol]
Right now, Calypso is the most prominent fishing planet, but Next Island, Rocktopia, Aris and Setesh have their own unique fish as well. You can find a detailed overview of when you can catch which fish in which biome below. As well as another FAQ answer on which lures are needed.

I have seen many speculations on specific rod type (Angling, Casting, Fly Fishing, Deep Sea setup), lure depth, etc. but i have found none of these to have an impact. I am NOT aware of a single fish species that depends on the mini-game (rod type) you prefer. I have heard that some lures may only be attachable to some rods, but I can not confirm this personally as I am not buying a “Rattler” lure for 700 PED.

[COLOR=rgb(250, 197, 28)]2.) How do lures work?

Current best knowledge is that lures sort of work like keys. Most species can be caught with any lure, but some need a specific key (or lure). So lures “unlock” specific species that you can then catch, but still need to find the time of day, and biome for. The best example is Carp, which NEEDS ball bait and can not be caught without.

I am NOT aware of any “group unlocks” i.e. no fish, as far as I know is locked behind a specific “depth” that you can reach with several different lures/lure types.

[IMG width=“1920px” height=“786px”]https://www.planetcalypsoforum.com/forum/index.php?media/lure-overview-jpg.348287/full

The green ones I checked myself, the yellow ones are ones i was told and remembered to write down. Ill gladly add yellow ones from you here or check and make them green if I can afford the lure itself.

Notes for future testing (I cant change the picture constantly): i.cromme noted that rusty’s short fin can be cought with electric and lime Glowsquid. If I find a cheap lure to test this I will. Id also like to test the red one for this. i.cromme suggested this might be evidence of a depth based lure. Its kind of hard to test this, without another lure TYPE with that deep of a depth but Ill keep it in my notes for future testing.

[COLOR=rgb(250, 197, 28)]3.) Does the lure quality affect the fish I can catch?

No, not directly at least. Lure quality seems to only impact how fast you get a bite once you cast it. This has been “proven” as part of my testing here. Since the lure only “unlocks” additional specific species the quality of it is not directly responsible for it. Read this as higher quality lure in the same family, for example Red vs Teal Spinner, does not impact the ratio of fish caught beyond the addition of specific species.

[COLOR=rgb(250, 197, 28)]4.) What do the attachments even do?

As far as I am aware, and I have not seen any actual evidence otherwise: The stats on the Fishing Line, Reel and Blank only affect the mini game difficulty. Tho the fishing line actually allows you to cast further for the angling mini game which also affects how fast fish bite.
But since the max cast distance for angling is already plenty for even the cheapo Teal Spinner to basically guarantee an instant bite, there is no reason to buy anything except the basic/technician BP stuff!

There is ONE exception to this, and that is if you are trying to max decay, because you want to increase turn over. But for this, MU needs to be sensible and if you are at this point in your fishing career, i guess you know what you are doing already.

I personally just craft these 3 attachments myself and use them exclusively.

[COLOR=rgb(250, 197, 28)]5.) What are these different Biomes and how can I tell?

The three currently available biomes are Lake, River and Ocean. Sometimes it can be hard to tell if you are currently in the river or lake part and once can even spots where you can cast into both. The most definitive way to tell which biome you are currently casting into is the indicator fish:
[ul]
[li]Lake → (Juvenile) Striped Basil Bass[/li][li]River → Drainwater Bass[/li][li]Ocean → Blue Snapper, or any Cod actually[/li][/ul]
Some fish families or even species can be caught in multiple biomes but usually you’ll want to pick the one you need. You might want to have a look at the handy dandy sheet below (here)

[COLOR=rgb(250, 197, 28)]6.) How does the Day/Night cycle work?

There are 3 basic questions here, and they have fairly direct answers:
[ol]
[li]How long is a “day ingame”?[/li][ul]
[li]Exactly 5h real time.[/li][/ul]
[li]Is it the same part of the day everywhere, i.e. noon everywhere? How about Eudoria vs. Amathera?[/li][ul]
[li]Yes it is the SAME everywhere. Eventhogh it might look differently in Zeus (NE of Eudoria) and Solfais (W of Amathera), the “night species” start at the same time. This is likely to prevent people from jumping and farming sword fish all day for example.[/li][/ul]
[li]How can i tell what time it is now, or when i can catch Calypso Sturgeon next for example?[/li][ul]
[li]Right now this is annoying to do, because you either use a fishy website (eh? eh?) but even then it wont show when your next window is, or you gotta do weird math with timey whimey whibbly whobbly stuff. Best alternative I found is to just ask an AI, for example:[/li]
“A game has a 5-hour repeating day cycle. Reference: May 1, 21:35 UTC = in-game midnight. Midnight = 0%, noon = 50%, next midnight = 100%/0%. Using current UTC time, what % through the current in-game day is it? Keep in mind: a 5h window ingame drifts over 24h real time. Also tell me when, in UTC, 60% is reached next.”
[/ul]
[/ol]
We managed to prove this via several people jumping all over both continents and we started fishing the “night” indicator species Old Basil Bass at the same time. I personally define “mighnight” as the midpoint between when i start catching the indicator species and when i stop catching it. this lines up nicely with how day / night looks in PA.

[COLOR=rgb(250, 197, 28)]7.) When can I catch the fish I want?

I made this chart! Or you can try some other resources. About those see: This
[IMG width=“1582px” height=“1080px”]https://www.planetcalypsoforum.com/forum/index.php?media/test2-jpg.348252/full

[COLOR=rgb(250, 197, 28)]8.) What is the impact of unmaxed Rods?

This whole log/info sheet started as discussion on the impact of unmaxed rods on TT return here. Basically, before the recent change in (VU 19.7.0) we definitively proved that using an unmaxed (not even in SIB) rod had:
[ol]
[li]NO effect on the fish species you were able to catch (i.e. ALL fish were catchable with unmaxed gear)[/li][li]NO effect on the ratio of fish you were able to catch (i.e. SAME amount of for example swordfish)[/li][li]NO effect on the TT return[/li][li]Every cast caught a an actual fish (i.e. no 100% scrap casts)[/li][li]allowed you to catch fish oil directly[/li][/ol]
This likely led to MA increasing the penalty of using unmaxed gear in VU 19.7.0. As of now I have not repeated these tests as I do not want to pay MU for an A-07 rod. But preliminary testing with a casting setup seems to imply that the actual fish in the loot is simply replaced with Fish Scrap, similar to how exceedingly low damage per second in hunting leads to shrapnel only loots, while the TT return % stays the same. I still caught all the possible fish species, in similar ratios. I noticed no exceedingly low TT return. I did NOT catch a fish with every cast but i DID get fish oil directly.

[COLOR=rgb(250, 197, 28)]9.) How does fish looter work? Is there an “efficiency” in my rod?

The short answer is, I don’t definitively know yet. I need 1 more data point, so i need to take 1 meta reward for the looter skill and test again. But taking an adapted Zho approach (Original Thread by Zho) to test the impact of looter and efficiency via the multiplier numbers I worked out the following efficiency:
[ul]
[li]Herman Angler A-5 + basic attachment + Teal Spinner Lure: 91.7% (89.7-91.7 depending on experimental constants)[/li][/ul]
Also the numbers seem to align exceedingly well with the established hunting model, and it would seem in line with MAs design philosophy, to use the same underlying mechanism for both systems. Please find the full work up here: Post in this thread about it

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[SIZE=4][COLOR=rgb(250, 197, 28)]Overview of current Logs:[/SIZE]

[SIZE=4]Total of included logs: [/SIZE][SIZE=4](29.05.26 - 15.05.26)[/SIZE]
28678 attempts - 28567 Fish looted - highest multi x305 (18.92 Ped)

Location: Mostly Caly. Some NI/Aris for daily | Rod: Mostly Herman Angler A-05 (L) | Lure: Many different, nothing >300% MU | Blank: Adu Darcia Ultralight Fishing Blank C-01 (L) | Reel: Sollomate LineLock B-01 (L)

This line in my logs: “28678 attempts - 28567 Fish looted” now actually became useful again with VU 19.7.0 because unmaxed rods sometimes drop no fish and instead just Fish Scrap. But I have now maxed the A-05 and the A-07 is still too expensive.

Costs:
1225.97 PED in Spool
TT Loss of L Gear = 581.97 PED
[B][COLOR=rgb(250, 197, 28)][SIZE=4]= 1807.94 Cost[/SIZE]

Loot:[/B]
28567 Fish = 285.67 PED
Fish Scrap = 1412.77 PED
Fish Oil = 3.78 PED
[COLOR=rgb(250, 197, 28)][SIZE=4]= 1702.22 Loot[/SIZE]

[SIZE=5][COLOR=rgb(184, 49, 47)]Total: -105.72 (94,2%)[/SIZE]

Top 10 Multipliers:
[TABLE]
[TR]
[TH]Timestamp[/TH]
[TH]Loot[/TH]
[TH]Multiplier[/TH]
[/TR]
[TR]
[TD]2026-05-01 02:15:30[/TD]
[TD]18.92 PED[/TD]
[TD]305.09x[/TD]
[/TR]
[TR]
[TD]2026-05-08 02:05:04[/TD]
[TD]3.55 PED[/TD]
[TD]57.63x[/TD]
[/TR]
[TR]
[TD]2026-05-10 15:50:40[/TD]
[TD]3.95 PED[/TD]
[TD]54.86x[/TD]
[/TR]
[TR]
[TD]2026-05-01 22:37:06[/TD]
[TD]2.28 PED[/TD]
[TD]54.27x[/TD]
[/TR]
[TR]
[TD]2026-05-07 06:59:18[/TD]
[TD]3.41 PED[/TD]
[TD]52.98x[/TD]
[/TR]
[TR]
[TD]2026-05-05 00:47:19[/TD]
[TD]3.23 PED[/TD]
[TD]52.09x[/TD]
[/TR]
[TR]
[TD]2026-05-14 21:53:59[/TD]
[TD]3.39 PED[/TD]
[TD]50.75x[/TD]
[/TR]
[TR]
[TD]2026-05-14 18:16:18[/TD]
[TD]3.37 PED[/TD]
[TD]50.45x[/TD]
[/TR]
[TR]
[TD]2026-05-01 00:49:32[/TD]
[TD]3.07 PED[/TD]
[TD]49.51x[/TD]
[/TR]
[TR]
[TD]2026-05-01 03:16:52[/TD]
[TD]3.02 PED[/TD]
[TD]48.70x[/TD]
[/TR]
[/TABLE]

[IMG width=“300px” height=“300px”]https://www.planetcalypsoforum.com/forum/index.php?media/asdaf-jpg.348254/full
Since I use a fairly big rod (A-05) i get a substantial amount of Fish Scrap. Direct fish oil looting is so minor, its not really a factor.

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If you have questions or wanna see something worked out from the data specifically let me know. I can add more FAQ style answers later, For now im spent on fighting the formating here

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My handy sheet I like to use to find out when which fish is available, maybe you find it helpfull too. (Accurate as of 15.05.26)

[IMG width=“1582px” height=“1080px”]https://www.planetcalypsoforum.com/forum/index.php?media/test2-jpg.348252/full
(Why does the upload here reduce quality? Maybe try this: https://postimg.cc/64qLytMm )

In the future you might wanna try Entropia Nexus but right now a lot of the catch window data there is simply wrong. I proposed the changes but we are still working on it.
There is no use in trying entropiafish.ing, since they just steal ALL the data from Entropia nexus without even citing the source so the data is just as wrong. They even just took the made up stuff like rarity or difficulty. I wouldnt trust vibe coded stuff to read my files but you do you. They do claim to update the fishing data based on records by users but I have not seen any evidence of this. Their day/time overview is helpful to figure out what part of the day it is tho.

Im hoping to convince Amryu to make us a day time overview in Entropia Nexus but im not too optimistic. You can also just ask an AI, the following prompt works for me:
[ICODE]A game has a 5-hour repeating day cycle. Reference: May 1, 21:35 UTC = in-game midnight. Midnight = 0%, noon = 50%, next midnight = 100%/0%. Using current UTC time, what % through the current in-game day is it? Keep in mind: a 5h window ingame drifts over 24h real time.[/ICODE]

Current best knowledge is that lures sort of work like keys. Most species can be caught with any lure, but some need a specific key (or lure). So lures “unlock” specific species that you can then catch, but still need to find the time of day, and biome for. The best example is Carp, which NEEDS ball bait and can not be caught without.

I am NOT aware of any “group unlocks” i.e. no fish, as far as I know is locked behind a specific “depth” that you can reach with several different lures/lure types.

[IMG width=“1920px” height=“791px”]https://www.planetcalypsoforum.com/forum/index.php?media/lure-overview-jpg.348286/full

The green ones I checked myself, the yellow ones are ones i was told and remembered to write down. Ill gladly add yellow ones from you here or check and make them green if I can afford the lure itself.

[SIZE=4]Angler 05 #1:[/SIZE]
1434 attempts - 1434 Fish looted - highest multi ~5 - biggest loot 0.2319 PED

Costs:
1434 x 0,045 PED = 64.53 PED in Spool
TT Loss of L Gear = 24.40 PED
[B][COLOR=rgb(250, 197, 28)][SIZE=4]= 88.93 Cost[/SIZE]

Loot:[/B]
1434 Fish = 14.34 PED
Fish Scrap = 67.53 PED
[COLOR=rgb(250, 197, 28)][SIZE=4]= 81,87 Loot[/SIZE]

[SIZE=4][COLOR=rgb(184, 49, 47)]Total: -7.06 (92,06%)[/SIZE]

[SIZE=3]I’ll try another test with the maxed rod and then we can see how the tt compares. Only a few x5 multies probably hurt the tt return. Maybe I was wrong and it actually does make a difference and i just never noticed cuz ±7 Ped over 6 hours or what ever, is basically nothing when compared to hunting with BC80 lol[/SIZE]

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[SIZE=4]Angler 03 #1:[/SIZE]
1098 attempts - 1098 Fish looted - highest multi x12 followed by x6.5 - biggest loot 0.5017 PED

Costs:
1098x 0.027 PED = 29.646 PED in Spool
TT Loss of L Gear = 17.4 PED
[B][COLOR=rgb(250, 197, 28)][SIZE=4]= 47.046 Cost[/SIZE]

Loot:[/B]
1098 Fish = 10.98 PED
Fish Scrap = 31.72 PED
[COLOR=rgb(250, 197, 28)][SIZE=4]= 42.70 Loot[/SIZE]

[SIZE=4][COLOR=rgb(184, 49, 47)]Total: -4.346 (90,76%)[/SIZE]

I have this rod maxed and got a little less in tt% and I even got one bigger multi here. I should probably not have done the first test on NI, because then I could have tested if I catch different fish with maxed vs unmaxed. This seems to imply no significant tt return difference.

Since this is easy to analyse i may do 2 more tests like this. Maybe both in a lake starting at the same RL time so that hopefully i cover the same day/night cycle.

[SIZE=3]So appearently you can get fish without scrap? I didnt notice this before or maybe its a bug:[/SIZE]
2026-04-30 01:56:21 [Globals] Patrick Pennywise Mcshakerz killed a creature (Hatchling, Brood of All) with a value of 68 PED!
2026-04-30 01:56:25 [System] [] You received Drainwater Bassling x (1) Value: 0.01 PED
2026-04-30 01:56:30 [#cyrene_rangers] [Larry DuneEmperor Dunlap] desert is up

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[SIZE=4]Angler 05 #2 (still unmaxed, not even SIB):[/SIZE]
1249 attempts - 1249 Fish looted - [B]highest multi x305 followed by x 50 twice! - biggest loot 18.92 PED in Fish Scrap + 0.79 Pike Fish Oil!

Costs:[/B]
1249x 0.045 PED = 56.205 PED in Spool
TT Loss of L Gear = 21.25 PED
[B][COLOR=rgb(250, 197, 28)][SIZE=4]= 77.455 Cost[/SIZE]

Loot:[/B]
1249 Fish = 12.49 PED
Fish Scrap = 80.18 PED
Fish Oil = 0.79 PED
[COLOR=rgb(250, 197, 28)][SIZE=4]= 93.46 Loot[/SIZE]

[SIZE=4][COLOR=rgb(65, 168, 95)]Total: +16.01 (120,7%)[/SIZE]

I had quite a few nice multies. One was >300 and gave me almost 20 Ped and 2 more x50 multies. that means even an Angler 07 wouldnt have beaten the treshhold tho.

I also fiddled with the fishies. I dont know how to figure out when its night. I saw someone fiddle with taking the times, did we figure out sun cycle and ingame clock? If someone knows, tell me and then I can overlay some sort of shading or something to visualize Day/night/Dusk/Dawn style stuff.
I’ll post this overview here once more because i promised I would but i think this may by now go beyond the scope for the impact of unmaxed discussion. So ill make a new thread just so this is a little more discoverable and sorted better.

I used the cheapo teal spinner for this. And was doing lake fishing in Orthos.

anyway: here is the fishies Diagram:
[IMG width=“1920px” height=“1038px”]https://www.planetcalypsoforum.com/forum/index.php?media/fishies-by-time-1-jpg.348192/full

A few interesting things: It seems sturgeon is only during the day, which isnt new but it also seems that the rare “Old Daggertooth” is the only pike that depends on the time of day and seems to be asynchronous to the catfish, which seem to not like early night? The same’ish with Old Striped Basil which is the only bass that seems to depend on time of day!

i really should have noted sun up/ sundown but I didnt think about this. so if someone knows how to figure this out, id love to know. Maybe I should start at sun up, or maybe noon or something? Here is also an overview by family.

[IMG width=“1727px” height=“712px”]https://www.planetcalypsoforum.com/forum/index.php?media/fish-families-jpg.348193/full

8 Likes

Amazing work

This is the kind of data a whole website can be built around.

1 Like

Really awesome data, thanks for sharing.

To me it seems lots will change on this though, it just doesn’t make much sense to me that with a basic, technician BP made, Teal Caly River lure, I can catch Tuna, Salmon, Sturgeon, Swordfish, and a whole bunch of other fish… Makes no sense… Upgrading to the Golden lure made no difference at all, that also makes no sense..

Of course we are all experimenting with different things trying to understand this new system but I already get a feeling that what we are experiencing now is just to give us all a taste for what’s actually in the water, to get us all ‘hooked’ :wink:

1 Like

Yeah I’d actually hope so too. I’d love for lures to actually have meaning. Other attachments too!

It makes sense to me to have the attachments modify the mini game and make it easier, but that would mean the base mini Game needs to be much much harder. Cuz right now there is no reason to use them. I’m not sure I like the idea of requiring attachments or combinations of lure and attachment to catch specific fish, that’d be super fiddly. Tho if attachments are just for the mini game, we don’t need 3 different attachments either?

Actually I think there is some bug in the system that MA doesnt know about or haven’t found the proper prompt to tell codex about it. Cuz currently we know about the ball bait for carp and the big eye thing for that one catfish from the ai mission a while back. So there is clearly a way in the current system to make lures actually do something specific. But then they chose to do it only for 2? Actually, today’s mission has some fish i haven’t caught so I think that one might require a specific lure? And then there was this mission that was called “adult salmon - catch deepsea catfish” or something similar, for which the fish still hasn’t been discovered. So either that was a mission/database naming issue. Or something is preventing us from finding the actual fish.

And also, since there are no higher level unL blueprints I doubt there are or will ever be all thaaaat many more high end lures? Like, we won’t suddenly now discover a completely new style of bait either. You crafter guys know this better, but since most clicks come from the few basic lures plus daily missions, we are limited? Like L blueprints drop less L blueprints so they are not self-sustaining, right?

I guess that should be the next thing I test? I’ll do one last angler 3 test in the orthos lake and hopefully we will know then that we catch the same fish in the same proportions and tt doesn’t really seem to be affected. And then I’ll go and buy the best river lure to see if quality affects anything. And after that I’ll go with a different lure every day?

If someone wants their favorite lure tested, let me know :slight_smile:

1 Like

you need 3 lures only for daily AI quests in rest can get almost all the fishes with tehnician ones .
no need to try get the rarest fishes all gives the same oil .( dunno why they put 100 kind of them ) if you get the rares ones gives same oil like the common one .Beside some BP’S where need 1 fish for a click are usless and who in the hell stay few hours to get 1-2 rare fish to get 2 peds for it ?
Skills you dont need can use any lure no level req , any rod no penaltys. Can use lures from casting on angler , can use blanks from caster to angler and fly .Only deep sea keep some specific attachements in rest it is a mambo - jumabo in them .

Hmmm, fly-fishing seems to be quite particular as well; I’m not able to attach random reels to the rod, has to be fly-fishing reel, for example. I think it’s the same thing for the blank too.

I think fish caught depends on:

Type of Rod > Type of water > Time of day > Lure depth capability

So all possible combos:

Angling > River > Day > “depth”
Angling > River > Night > “depth”
Angling > Lake > Day > “depth”
Angling > Lake > Night > “depth”
Angling > Sea (from shore) > Day > “depth”
Angling > Sea (from shore) > Night > “depth”

Casting > River > Day > “depth”
Casting > River > Night > “depth”
Casting > Lake > Day > “depth”
Casting > Lake > Night > “depth”
Casting > Sea (from shore) > Day > “depth”
Casting > Sea (from shore) > Night > “depth”

Fly-fishing > River > Day > “depth”
Fly-fishing > River > Night > “depth”
Fly-fishing > Lake > Day > “depth”
Fly-fishing > Lake > Night > “depth”
Fly-fishing > Sea (from shore) > Day > “depth”
Fly-fishing > Sea (from shore) > Night > “depth”

And Deep Ocean:
Deep Sea > Sea (from boat) > Day > “depth”
Deep Sea > Sea (from boat) > Night > “depth”

20 different outcome scenarios possible before lure depth even is a factor…

3 Likes

Yes Legends, fly fishing is more picky on what attachments can be used, and bait too.
Frankly, I don’t think things will stay as they are, which means I think ANYTHING can change again…
I find quite a lot pretty stupid so far, but have to admit that considering complexities, MA could have done FAR FAR worse.

I look forward neither to change nor things staying as they are. I’m just navigating while this stuff is new and MA have the dial set to ‘easy’ - or so it appears, dunno!

Oh, is ocean fishing working or broken? Maybe that’s where some to be discovered fish are waiting?

I didn’t notice any difference in casting vs angling vs deep sea fishing.

Not in fish species available to be caught at least. Tho the ratios may be slightly different as its difficult to “feel” that. But at least before the last patch, there was no difference in fish species availability dependent on mini game. You even cought more catfish with the big eye lure from a boat, just like in angling/casting.
If someone wants to donate a deep sea set, I can test it again in the same spot like I did above. But I specifically sold my deep sea stuff cuz there was no difference and the price was higher for absolutely no reason. So I tested it enough to satisfy myself. At least until MA changes stuff, and cuz I think they will, i kept my pretty pretty boat.

Also, deep sea fishing is either bugged or it’s just poorly named. Because the name implies you actually do something different, and right now it’s just casting but you are on a boat.
As it is right now, there are 3 biomes (lake, river, ocean) and you can play any mini game in each, and one of em is (cosmetically) from a boat. And you can fish from a boat in a lake and catch exactly the same as when angling/casting from the shore. But the game calls it “deep sea fishing”. Maybe boat fishing would have been a better name.

So the influences are (in my mind / theory)
Planet > River > time of day > lure family
Planet > Lake > time of day > lure family
Planet > Ocean > time of day > lure family

I didnt really wanna type a list lol, sry. So obviously planet, then the three biomes, where I think the minigame you play doesnt matter. Think of this more like BLP vs. Laser not not like enmatter vs ore mining.
The time of day has more than just day/night and yeah some species have a fairly narrow window. I think the aris eel is a great example, or see some of the lines in my picture above.
And then we have some special lures like the big eye and ball bait. And maybe some others I havent discovered. With family I just mean you have to use a ball bait for carp but you can use the cheapest you can find (technician one is no different than blood ball one)

I haven’t seen a fish requiring a specific minimal depth. All I read on this is people thinking some fish is like something I’m real life, so it might be that way in-game. Or simply thinking a bigger/better lure must be better. But I guess we can try that too.

1 Like

There is some indication that certain fish are only accessible through a specific type of fishing, like today’s daily fish: Hookmouth, which apparently is obtained through fly-fishing at a certain depth, in a certain biome. Also, I’m given to understand that the “big” fish, which are part of most “Tasty” buff meal recipe, are only obtained through deep ocean fishing. So that’s why I assumed it was a factor across the board.

Also, MA did specifically state in the initial announcement that lure depth was a factor, that the depth of a lure had to be at least the minimum depth at which a fish is found in order to have a chance to get that fish.

Uhh nice! I didn’t know about that fly fishing thing. I’ll try it tomorrow. Thanks! That’s actually the first time I hear about some evidence for mini game specific fish.

You don’t happen to have a list of the fish needed for those recipes, do you? If not, I’ll go thru the recipes available on Sunday and make a list and then we can see which ones we have a good lock on and which ones we are struggling with?

2 Likes

Some examples:

Brightspear Swordfish
Sea Leopardfish
Emberbelly Shortfin
Mutated Longtooth
…

Is it possible that skills play into finding certain fish , or frequency of hit.
Though in the past skills only had a bearing on equipment use , this is supposedly their most complex system to date.
If so , unlocks may be useful.

1 Like

Arent those just off-caly fish? I know mutated longtooth is not rare at all but from RT. It may be one of those very daytime dependent ones like the old striped basel one. I havent done much fishing off planet. Ill have a look

1 Like

So are you telling me that you can fish fine with the higher end rods/attachments even if your levels are basically still 0?

Also can you put any lore on any rod?

You can tell stories as much as you like - that’s lore.
If you mean lure, I don’t recall any limitation so far, just limitations on the blank and spinner for fly fishing. Maybe ask J.R. Hartley? :stuck_out_tongue: (British joke for older people…)