For the Ubers out there: Do you think that loot pools are region based? Or maturity based?

By far the most skilled, and highest turnover person to post here so far is Linzey. And Linzey probably gave the vaguest response as well. Coincidence? I think not. :wink:

BTW Linzey I am not criticizing - I just think that is a good example of how things usually go around here. It’s a good thing honestly, because if everyone starts turning a profit, the game will inevitably crash and burn.

Well ofc, some ppl refuse the simple and logical answer and decide instead to build a complicated conspiracy theory in their heads and work with that.
The game WILL inevitably crash and burn if at least a part of the player base aren’t using their hairy ball between their ears when reading topics like this. If you start with a ā€˜fail’ mentality, consider yourself a looser from the start, you will not get past puny stage.

It is best to be vague, never know who is reading the forum RobBuona. :whistle:

Why the hell is it awkward?.. And why the hell does everyone on this damn forum always look at tracker every time anyone posts any god damned thing here? That thing is inaccurate as hell. On some planets it doesn’t even track at globals at all. Besides that, it almost borders on a violation of eula in how it works since Mindark doesn’t support third party apps, etc.

It’s funny but when tracker said I had no globals (which was wrong at the time) people always said on here ā€œwell you have no globals so bleh bleh blehā€

No that it says 4 folks say ā€œwell you only have 4 so bleh bleh blehā€

Hell, I bet if it said 4 million, people would still come in here and say ā€œwell it only says 4 million, not 45 million so bleh bleh blehā€¦ā€

Just because one avatar likes to deposit more and go after higher health mobs than another doesn’t mean much, except that perhaps one has a more disposable income than the other and/or a higher credit card bill… or that one just perhaps has no real life outside of this game and spends way too much time in game instead of going out in the real world to see the light of day, spend times with real world friends a family, have social interactions with those outside of the area 10 feet from their computer, etc. from time to time.

We got everyone in game from those that are Lawyers and Doctors to those that don’t deposit a dime… We got folks in game that do nothing but trade and never hunt, mine, or craft… there’s a wide variety of ways people play this game. Some hunt puny forever so likely will never global over a certain amount. Some simply sweat forever so will never be on tracker… the list goes on and on…

Trying to Invalidate someone’s idea(s) just because a tracker says whatever is silly, but folks do it here in the forum all the damn time… and honestly I believe that sort of mentality pushes a lot of folks that might deposit more often away on a regular basis…

ā€œwell you can’t deposit 500 dollars a month so you opinion doesn’t countā€ā€¦ isn’t exactly the way to be open and embracing of new blood in the game… and then when we see how few new folks there are or that quit after a week everyone starts scratching their head and going ā€œwhy aren’t there more people here…???ā€

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I think the point was, it’s pretty hard to come up with any theory, when you miss both first hand experience and data.

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But I think 5 globals on tracker is enough to have a valid point on forums.Seems legit to me.

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Ur moma

Timing is everything. Patience is a virtue.

No Uber here either, but I will give you my p.o.v.
First off, as mentioned with Linzeys post, it seemed vague.
I do use same approach, even though I might give more clues of my theories, I rarely
say anything of what I really know for sure, I might give hints in a way that it looks
like ideas and theories though.

On each server you have spawn controllers, where you set up mob and maturity.
These controllers spawn mobs in clusters, either by area or fixed points.
(When they spawn in area, it could be a sh**load of points, if MA haven’t created
a system which can handle ā€œrandomā€ spawns per area.)
These controllers get ā€œhotā€ at a certain time period, this is when they give out
multipliers for loot.
Areas can have several controllers to make it harder to figure out which spawn controll
that is ā€œhotā€.
LAs also use this system for mob spawns.

Imo there are several layers that control loot, one is avatar based, another is the
set up we use (to simplify calculations, dynamic coding is used to get some few
values that are used in our interaction with targets), another is system based.
To be as efficient as possible, you need to max values in all layers.
Layers we can control (more or less) are avatar and gear.
Layers we can learn to see when they are better are time in system layer
and on what target.
With a system like this you can never ever predict when you gonna get a really
good loot, but you can figure out what to use and when to have the chance for
a better loot.
With a system like this MA can never see what we should have got in loot, if issues
and problems occurs.
With a system like this even noobs can get a really good loot.
With a system like this, certain gear will be better than others for certain mobs, and
some gear will be really good in general.

Listen - I posted this specifically to ubers because the only way to figure out a pattern is by seeing it. Not making theories. Only the most experienced in hunting can develop a well thought educated guess on how loot pools work. I enjoy the opinion, but I didn’t come here asking for vague answers or tin hat theories. I’m trying to use deductive reasoning to understand more and more on the loot system.

YOU DO NOT KNOW THE FORMULA TO HOW LOOT WORKS. Plain and simple. But, we can create information on certain patterns that the formula creates. And these patterns are only seen from experience.

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why do you need to be uber to see that? just cos some uber kills 1k mobs a day with 6500 hp it doesnt say they know how everythign works. but someone who thoughtfully kills 5k berycled a day may recognize patterns that the uber doesnt. so pretty much bullshit to ask only ubers. ask the guys who dont depo at all and still have shitton of peds.

Damn, sorry. Never mind. Reading comprehension fail. Please disregard. I am not an Uber. I am just a Noober. Please carry on with your research.

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Saying hunting requires someone 500 dollars a month proves you don’t know anything about hunting and this actually makes new players stay away from …hunting :slight_smile: it hurts the game giving false info and you only feed the conspiracy theory fanbase.

You probably spent more time than most of us with this game. May I point out that aside the 5 globals in hunting you have :
Posts - 11,645
Blog Entries - 8
Images - 770

Making those images alone of various things from different angles and different lights requires more time than I used to hunt.
Your activity is admirable, helpful folks are always useful for a game, for the new blood and each should try and explain what they know about the game. FACT: you know A LOT about forums, posting, screenshots, Christmas trees. FACT: you know jack about hunting. It’s nothing wrong with that btw. Absolutely nothing. But when making theoris and explaining others how things are with this and that in hunting, then some of us might feel uncomfortable because it’s bullshit based on nothing that new players come and read and believe you because fucking hell, you have 11645 posts and you must know the stuff… wrong. It requires some experience in a profession in order to teach others in THAT particular profession.

You started your post with ā€œdefinately not an uber hereā€ - that is obvious. Then, the next thing you say - your theory is that it’s a casino. You cannot do more harm to the game even if you’d try to. And you can not be more wrong either.
I have much to learn about hunting but I knwo for sure that hunting is not a casino. As Mega well said, even if folks point in he right direction, some still treat the game as a religion: believe in what they want to believe.

The good news is that I see many new players around that are doing really well, having a lot of fun, understand the basics and seem they will be here for a long time :slight_smile:

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Go to this posted link of mine on all this loot theory BS: https://www.planetcalypsoforum.com/forums/showthread.php?291758-PRNG-not-so-random&p=3552701&viewfull=1#post3552701

There is only one, how know how the loot work : MINDARK

All other is speculation, wishes, religion, dreams or what ever.

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because normally if you have any above average idea about how to cycle peds efficiently, no matter what profession, you’d have a hard time hiding it over time in this inaccurate tracker that basically shows ā€œnothingā€ in some peoples opinion…

:twocents:

ontopic: it’s realtime and there is no pool, it’s a sink - region based in gothenburg :laugh:

Yeah I know, I’m far from being uber, but I think it’s all Religion based.
Just pray to lootius and your hunts will be fruitfull!
:bowdown: :bowdown: :bowdown: :handgun::monkey: :twocents: :twocents: :woot:

If you think otherwise Lootius will punish you with crap loot!

The secret to good loot is to REALLY believe you will get that HOF.
If your faith is strong enough it will happen for sure!

And everyone who does not agree, or never got that HOF is simply not a strong enough believer :wtg:

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this… too short

I have been told I am a lucky avatar, but, as the player, I do not see it that way.

As far as my own theory, I cycle in a non-typical manner. I aim for decay, as I believe decay and kill rate affects modifiers. Modifiers that I believe amplify loots, and seem to be some of the only opportunities to shoot abnormally ahead of your normal decay/income ratio.

Back in 2007 I won the Spring hunting championships and Stryker was the main opposition. What I learned from him (he had kill strike in something like a years time) was that, if you cycle like mad, and keep that rate of cycling up, the odds got better. To cycle up, it took decay, and kill rate back then. If you maintained that level of play it stayed good, if you took breaks…it fell off. ( decay on the cycle) This seemed to not only amplify overall loot return but the skill modifiers. (there were some bugs back then that actually reported the full skill gains to terminal to 6 or 8 decimal places)

Then they added Eco items and (L), and for good reason. The system as it was, would not sustain MA. People skilled too high too fast, and modifiers were thru the roof. (32k combibo youngs)

Loot in general was good and people overall were happier, with a bustling economy and lots of happy gamers, mainly because globals seemed easy for even the average player to hit on somewhat regular occasion.(everything was decay) And most know the story from there, (L) items came in, UL items became rare, especially any somewhat uneco old school items with certain ammo/decay ratios, and the new UL stuff starts flowing with 2.9-3.0 and up economy.

Stability is good as well, which is what ECO aims to create, in both the players PED card, and more importantly MA’s. But for those that choose to risk some bigger losses on downswings, the rewards are greater as well, and this really hasn’t changed since the game began, the abundance of ECO choices has.

That’s my thought…Modifiers are not mob or area specific…they just hit when they hit. If you roll on Dasp for a day building your cycle to max modifiers for your gear(based on assumed max decay) and then HOF on a daikiba(say 10% of max loot)…I tend to think it would have modified to 10% of max loot on a Dasp…had we stayed. But the longer you roll on daikiba the faster your built cycle comes down to a new modifier level, since the decay rate on gear will almost always be lower.

Another theory… For what its worth.. :slight_smile:

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well, if you managed to surpluss, you WERE lucky.
As I was a extremely unlucky avatar. Eco or uneco did not matter anything. It just sucked as I just didnt seem to hit that global nor hof.

well, I strongly disagree with this.
Loot was far from generally better.
The spread was much greater. Either you did nice, or it was a complete disaster. Those with uber gear did uber, those with normal gear did not do so well (unless you got lucky and hit that 10k daik, which was perfectly possible back then).
Now the globals and hofs are less, but the overall return is better…or at least, more steady.

Sure, what you said, the more and faster you cycle, the more globals. Yeah, well, thats obvious.
The more you hit that slotmachine, the more chances you get.

Did you also think when Marco told us that his gun is no loot gun, later Kim proved the gun was a loot gun.:laugh::laugh::laugh::laugh::laugh:

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