I have been told I am a lucky avatar, but, as the player, I do not see it that way.
As far as my own theory, I cycle in a non-typical manner. I aim for decay, as I believe decay and kill rate affects modifiers. Modifiers that I believe amplify loots, and seem to be some of the only opportunities to shoot abnormally ahead of your normal decay/income ratio.
Back in 2007 I won the Spring hunting championships and Stryker was the main opposition. What I learned from him (he had kill strike in something like a years time) was that, if you cycle like mad, and keep that rate of cycling up, the odds got better. To cycle up, it took decay, and kill rate back then. If you maintained that level of play it stayed good, if you took breaksā¦it fell off. ( decay on the cycle) This seemed to not only amplify overall loot return but the skill modifiers. (there were some bugs back then that actually reported the full skill gains to terminal to 6 or 8 decimal places)
Then they added Eco items and (L), and for good reason. The system as it was, would not sustain MA. People skilled too high too fast, and modifiers were thru the roof. (32k combibo youngs)
Loot in general was good and people overall were happier, with a bustling economy and lots of happy gamers, mainly because globals seemed easy for even the average player to hit on somewhat regular occasion.(everything was decay) And most know the story from there, (L) items came in, UL items became rare, especially any somewhat uneco old school items with certain ammo/decay ratios, and the new UL stuff starts flowing with 2.9-3.0 and up economy.
Stability is good as well, which is what ECO aims to create, in both the players PED card, and more importantly MAās. But for those that choose to risk some bigger losses on downswings, the rewards are greater as well, and this really hasnāt changed since the game began, the abundance of ECO choices has.
Thatās my thoughtā¦Modifiers are not mob or area specificā¦they just hit when they hit. If you roll on Dasp for a day building your cycle to max modifiers for your gear(based on assumed max decay) and then HOF on a daikiba(say 10% of max loot)ā¦I tend to think it would have modified to 10% of max loot on a Daspā¦had we stayed. But the longer you roll on daikiba the faster your built cycle comes down to a new modifier level, since the decay rate on gear will almost always be lower.
Another theory⦠For what its worth.. 