Entropia Universe Unreal - Preview of HUD UI

This is a must IMHO.

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Honestly, like the focus lock reticle we already have. Don’t feel that one needs to change too much to still work in this UI

Radar

I’d like to see this move to top-left by default, like many other games have it. It’s eye muscle memory for a lot of people to have it top-left.

Iconography

I like the simpler iconography, but wonder, in this new world of Entropia, if we will continue to have the ability to use the mouse at any time, in order to be able to hover over those icons and get hint messages for them?

Energy Bar?

I see the health bar, but what’s the energy bar for exactly?

Weapons slots

Are we going to be restricted on what we can bind to our avatars? It looks like a primary / secondary kind of functionality, or is this just some UE5 out of the box stuff?

Text Scaling

Others have mentioned this, chat text is definitely on the small size, but allow the user to scale the text in a gradual and linear fashion would be great.

The UI does look cleaner and more fresh compared to the UI elements we have in place right now, for sure. Scarab is a new mob coming in UE5, or just a test asset?

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This.

it looks great, but as long as a great foundation is created that we the end users can tweak or customize the better.

imho a good option on that would just be to in simple terms look at say FFXIV and adapt some of the ideas of how that UI works, its foundation is great and out of the box it works well. but players can resize individiual elements as they please and scale things around. and make it fit and adapt it to each our own how we please within that working foundation.

To early to comment on specific colors etc but it is a little brightwashed perhaps, more contrast will likely come later in development id guess anyways :slight_smile:

It looks cool. However you do it, I’d love it if there was an option to turn off the extra effects you do… for me personally, they tend to get in the way in the game.

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Okay, so one picture with no info that’s very inefficient way of giving news. Last UI update you shared what each icon UI etc did and its purpose why not this time?
Please do the same with this one and update the first post.

  1. Think about keeping the Entropia theme but a bit more modernized. I get 0 entropia vibes from this new UI, not fun.

  2. Customizability super important, like color selection options,resizable icons and UI along with transparency option.

  3. Can you elaborate what the new UI means on the energy bar, and the ammo shots icons and ammo shot at the bottom right? By the looks of it seems like we only have 100 shots before we must reload and we have options to shoot with different ammunitions or shot types that will expend energy. If it is this way we must get a confirmation as soon as possible since it severely affects current gameplay.

I can only ask that you please don’t completely change core game hunting mechanics out of the blue without making a poll both on this forum and perhaps in-game, or something to see if people actually want that type of change. It scares me how it will turn out.

Atm all this post is doing is creating speculation and scaring the living crap out of me. The graphics looks like it was painted over like big blob. So not really giving much hype there either. But yes I know it’s pre-alpha. So this is just my first impressions, the current game graphics looks better.

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this would make me really sad not be able to move mouse at any time over stuff

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:spam:

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Looks pretty cool!
However, it looks a bit less flexible then the current UI. I like that it’s possible to tailor your UI by adding/moving icons and widgets around.

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I like the HUD a lot. I think the text is pretty readable and I would assume there can be a setting to adjust font size in options. (if you open the image in a new tab you will see the screenshot was taken from a high resolution setting and the text is as big as the one we have now)

Given there will be quite.a few colours in icons showing various stuff, I would like to have the option to switch off the colours if possible. Right now they are a bit ugly, I would remove either the border or the background from the icons and would like to have the option to control opacity on pretty much anything.

Looks like custom icons will be gone and with this cursor mode, an end of an era, this will be hard to adjust to if it’s the case…

What’s the graphic setting set at for this screenshot? It looks a bit more cartoonish and I really hope you stay in the realistic type of game, this is is also very important I’d say…

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Nice :slight_smile: The clean radar reminds a bit of the old PE. I’m no artist and not sure how to express this but if there is any way of keeping an air of nostalgia while being all modern, that would be great. Like, subliminally transmitting that your product is really mature in years and has history under its belt.

For user customisation options, it would be good if all elements were individually switchable on or off, like now you can only show all or nothing. Streamers may want to hide PMs, or at least make them not popup in the middle of the screen if you ever forget you’re live (I suggested earlier to enable directing them to a different terminal connection so you could communicate using another screen or device). Or one might want different sets of information on the screen in various situations which you can’t all foresee. Make these settings saveable similar to the current item sets.

If the old loot window is kept as an option, it would be cool if it could aggregate the stacks and display a total, too. Would make most of the 3rd party loot trackers redundant.

API, Linux and other unicorns… but they’re outside of the UI :wink:

Bra fortsƤttning :thumbup:

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I think another thing to understand with this UI is colour-blind profiles to allow user to see the colours properly for them. Could be UE5 already has that capability baked into it.

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That is a clean, modern look, but not as readable as today. I would like to see options to scale the font size, opacity (!) and position of the different widgets.

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I think it looks good.

For being Pre-Alpha, I think it has a lot of potential.
Very clean and easily understandable I think.
A lot of questions about Energy bar and the seeming ability bar tho.

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Some initial observations on what otherwise seems like an amazing UI - well done.

  1. Colorblind players may struggle without an adjustable pallet.
  2. Current UI colors will become invisible against some backgrounds.
  3. As a general comment on colors the blue is not very ā€œplanetaryā€
  4. The thick blue line the radar is in, looks awful and out of place with other borders - a much thinner boundary line broken by N/E/S/W would look better.
  5. The floating challenge text seems too large and might get lost in the background - might be useful to use subtle white L shape or stroke line under each.
  6. As a windows mode player i and others would hope the UI displays will be drag’able and scale’able.
  7. Seems there might be a steep learning curve to the new UI which might frustrate those already on the verge of … ( the L word )
  8. To avoid clutter ( especially in windows mode ) i assume there will be an opt in or out option for some non essential UI displays items ?
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Doesn’t seem to represent anything in Entropia hud?

Melee and ranged weapon switcher? Energy level? Ammo clip? Is this a different game?

Seems so lazy to release to use as a preview. Looks like it was recently purchases from unreal store.

Sorry to be cynical but this isn’t some indie studio, we should demand better first impressions than this…

Also, rescuing colons, at least in English, sounds like a terrible time.

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Dont forget when your doing grafic updates that the targeted age is adult and not for kids. I do like that we are getting a new overhaul but please dont make it look like valorant or any other kids game.
Good job on the ue5 update so far and keep going!

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Thank you for sharing. The only think i liked is the clear radar. The chat window is terrible and you cant see the text. Game feels like some No Mans Sky wanabe lol

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the radar is like the one we have now , looks like it came from world war two , the text is not good to read , to be honest I prefer what we have now , but it would be great to improve the radar and bring it up to date , I am not keen on the angled click boxes either square is easier on the eyes . just my opinion .

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I like how it looks except maybe the chat since the text is too transparent. And what about this colon rescue mission LOL Sounds like something you’d go to a doctor with :laugh: