Entropia Universe Unreal - Bunker concepts and early render

there has been nothing done about plots. they turned out to be bad investment just like present cost of land areas is unrealistic

Ft

I think their a great investment if you don’t want them sell them to me for 500 ped I’ll scoop them all up

Dennis, we miss you. :confused:

Dennis who?

Oh where art thou dennis

Got put into a bunker for communicating with us too openly? …

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All i care is to have auction/storage/crafting machine close to eachother. If i can access auction and storage at same time thats a win for me.

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It says something very loud when the players are asked for feedback on a design… and their first instinct is to voice concerns that they might get stuck on the walls…

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Concept looks good, but please keep scale in mind; How many people are realistically going to be in a structure at once? Do players want to run across three foodballfields to get from TP to auctioneer? Is 13 televator levels really necessary? And such on and such forth. :slight_smile:

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Here is an example of the composition test we did together with that structure that could answer some of your questions. All buildings are un-textured so that is why they appear “clean”.

https://www.planetcalypsoforum.com/forum/index.php?media/euu_outpost_test_04-jpg.339929/full

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Huge building. I like it, BUT, Hopefully terminals are close to each other. Not a ton of people play this game and sometimes feels like the planet is empty even when just crafting or organizing storage or looking at auction house.

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Nice looking. Looks very much like Life Beyond

I know this post is to show off the new buildings. However, I’m concerned about the lack of action buttons, looks like only five. I need 10 or 15 buttons :frowning:

http://i.imgur.com/p2pvqCpl.png

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Top left hand corner says “Press H for keybinds” I think that’s how we’d set up all the others.

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Don’t worry about that so much right now. We have very few items implemented at this stage and it is an early iteration. All of that will expand with time as more functionality is added so please be patient ;).

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I put in a like because it’s nice to see you sharing development ideas. However, ‘our’ structure seems here to be just relatively small compared to bigger windowless structures it merges with, even though actually quite big in my humble opinion.
Maybe you can give us some kind of heads up on whether buildings will generally be accessible, or often just serve as mood architecture.

I stress once again that I hope for a balance between atmosphere and forced running around up steps, round the corner and whatever…

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It’s great to see more pics, but can I just ask if there’s quite a lot missing textures? The plants too look very “un” Unreal5. Or is it just a reduced quality for dev mode? Would be awesome to see some teasers showing off the full power of the engine when its possible :slight_smile:

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To be honest. I’m liking the clean look of the buildings. Makes it look actually sci-fi ??

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i feel it’s like sabakuma entrance. or the other building are really giant. with vehicule door.

Every asset in this screenshot is just taken to about 40% completion. It will look quite different when close to final. We will share that as soon as we can of course but we are not there yet. Many things needs to come together to make sure it is even quality and style, performance etc :).

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Should the size imply that there will be more going on inside?

I mean a TP and the common terminals don’t need that much space. Currently we already have plenty of more or less dead buildings in-game and I never really understood why. It’s like “our development ended here”.

To me it’d be OK to start with smaller buildings and later on add more buildings/content and make that part of the story line somehow, e.g. “The great number of new colonists required to build new buildings around ”. That wouldn’t even sound odd, you could actually put “under construction”-signs and those huge banners with a scenic preview-pic (“Omegaton is building new to be opened ”) into the VU before that.

Other than that it’s good to see different shapes of the buildings.

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