Entropia Universe 19.2.0 Release Notes

[HEADING=1]Entropia Universe 19.2.0 Release Notes[/HEADING]

New Features
[ul]
[li]Return of the Umbranoids[/li][li]Umbranoid creatures have returned to Calypso and are terrorising inhabitants in the south west of Cape Corinth area[/li][LIST]
[li]Unique weapons up for grabs[/li][li]New weapons[/li][li]New armor[/li][li]New daily missions[/li][li]Various new terrifying Umbranoid bosses[/li][li]Arena[/li][/ul]
[/LIST]

Chromium Embedded Framework
[ul]
[li]Initial rollout of a new Modern User Interface framework[/li][LIST]
[li]Resizable windows[/li][li]Sharper, clearer window rendering[/li][li]GPU/CPU Rendering availability for higher user compatibility[/li][/ul]
[li]Current windows covered: Voting, Immersive NPCs. Additional interfaces will roll out in future patches.[/li][/LIST]

Smart Avatar Creation
[ul]
[li]Avatar creation now includes a smart AI-assisted system that helps users achieve their desired look more quickly and intuitively, complementing the existing slider-based tools.[/li][LIST]
[li]Image to Character: Generate an avatar based on a user-provided image.[/li][li]Text to Character: Create an avatar from a written description.[/li][li]Voice to Character: Build a character profile using vocal input.[/li][/ul]
[/LIST]

NPC Updates
[ul]
[li]Many previously static or limited-moving NPCs are now Immersive NPCs.[/li][li]Immersive NPCs now understand more about their immediate surroundings, including nearby players, their own apparel, time of day, and other contextual details.[/li][li]Select creatures have been upgraded to function as Immersive NPCs or Mission Brokers.[/li][li]All Immersive NPC internal models have been updated to more reliable and faster systems.[/li][li]Several new NPCs have been added across Calypso.[/li][li]NPCs and Mission Brokers can now spawn dynamically in multiple locations throughout the universe and offer context-specific missions while active in the world.[/li][/ul]

Voting System
[ul]
[li]Players can now directly shape what comes next. Through developer-run polls, the community can vote on future priorities, which areas to focus on, and key implementation or design choices. Whether it is major roadmap decisions or smaller quality-of-life improvements, your voice helps guide our direction and ensures we build what matters most to you.[/li][/ul]

Newcomer missions
[ul]
[li]The newcomer missions on Calypso have been revamped from the ground up, with smoother flow, better guidance, and a more rewarding early experience. On top of the improvements, several brand-new missions have been added to give fresh arrivals even more to discover right from the start.[/li][/ul]

Port Atlantis
[ul]
[li]The city has undergone a major remake to its location, layout, and overall look, with stronger fortifications taking center stage. The goal was to turn it into a true hub, and the result is a cleaner, more readable city that is far easier to navigate and explore.[/li][li]When players depart Setesh, this is their next landing point. From here, they can continue into the surrounding mission chains.[/li][/ul]

Camp Icarus
[ul]
[li]The area has been significantly rebuilt in both layout and visuals to better match its identity as a fortified outpost, while still staying closely tied to the newcomer experience[/li][/ul]

Mayhem
[ul]
[li]A fresh selection of new Buffing Mindforce Chips can be looted from the Merry Mayhem mobs[/li][li]Blueprints (L) for the Caustic, Cryoblight, Frostbite and Neuroshock Chips have been added to the Mayhem Vendor[/li][li]For additional information regarding Merry Mayhem event see announcement at: Merry Mayhem 2025: https://www.entropiauniverse.com/bulletin/events/2025/12/03/Merry-Mayhem-2025/ [/li][li]The new Christmas Strongbox item will be announced at the start of Merry Mayhem[/li][/ul]

Misc.
[ul]
[li]A new mission is available in Port Cabrakan, that leads to an Adjusted version of the SET-P1 Civilian Sidearm[/li][/ul]

Changes
[ul]
[li]The number of Teleportation Tokes has been lowered from 10 to 6 for station-to-station teleports, and from 15 to 10 for planet-to-planet[/li][li]Most Pills are now auctionable[/li][li]The teleporter at Club Neverdie on Secret Island can now be accessed from other planets, for a teleportation token fee[/li][li]ND-Asteroids now have a Codex Challenge[/li][li]Argonaut Puny’s damage has been reduced[/li][/ul]

Fixes
[ul]
[li]Fix to stabilize Immersive NPCs / Missionbroker servers[/li][li]Fixed a bug that caused certain items to get 0% efficiency when they shouldn’t have (ex. the Cryoblight chips)[/li][li]Fixed a bug with the Mining Laser Effect’s text (Cracking) that prevented the percentage from showing in the description[/li][li]Fixes to the shader compilation cache system and improved shader compilation speed resulting in a more stable experience when starting the game and faster loading times[/li][li]Immersive NPCs memories will be reset due to big changes in how the memories work[/li][/ul]

[B][SIZE=5]ARIS[/SIZE]

New features[/B]
[ul]
[li]The mining spawners for ores have been completely revamped, covering larger areas and with a more logical layout based on the layout of the land. There is also much more focus on ARIS-specific ores than before[/li][li]With the mining changes, the old mining missions have been replaced with new ones. You can still finish the old ones while you have them active, but you will only receive the new ones from now on[/li][li]Elara Vox, the new colleague of Orson Cipher in Ironhaven is in need of some assistance with the sound issues they have been experiencing[/li][li]Daniam and Onu, over by the large beach north west of Ironhaven, have been tinkering away at their next invention, but they have hit a snag. They probably need a bit of help as well[/li][/ul]

Changes
[ul]
[li]The mobs in the Maintenance Tunnels are now shared loot[/li][li]Further flattened the Malcruentor spawn east of the Elevex Station to make it easier to hunt[/li][li]Reduced the general robot resources in the daily bosses loot[/li][li]Added collision to the ARIS planet in space[/li][li]Disallowed mining in the Bovine caves[/li][/ul]

Fixes
[ul]
[li]The texture for the Hyperion Arm Guards, Perfected should now be working as intended[/li][li]The Oblivion Protocol weapons have been updated with the correct textures[/li][/ul]

Known Issues
[ul]
[li]The mobs in the new instances are not automatically looted[/li][li]No feedback when the door opens after killing the Cryomusoids in the lab[/li][li]The Altar is currently undergoing a rebuild due to potential exploits and issues around it, and will be made available in a future update[/li][/ul]

[B][SIZE=5]Planet Cyrene[/SIZE]

New Additions[/B]
[ul]
[li]A.R.C. Prestige[/li][li]Two new missions from Amos and Saphira targeting Vlanwings and Protocores[/li][/ul]

[ul]
[li]A.R.C. Tier 4[/li][li]This has been put into A.R.C. Prestige instead of the Hub[/li][li]New Armor set available for Shrapnel[/li][li]A.R.C. Adept[/li][li]New Ranks of Ecotron (acquired the same way as other Ecotrons)[/li][/ul]

[ul]
[li]Undertaking Hyden Epic Mission[/li][li]Head over to Kwarn’s and talk to the Helpful Ghost Cypher if you already have your Coat of Hyden from the mission: Your Just Rewards - CoH Finale[/li][li]Learn more about the Turrelions on Cyrene and upgrade your Coat of Hyden[/li][/ul]

[ul]
[li]New Blueprint Texture Rewards[/li][li]Ben Keery[/li][li]Holiday Polka Dot Texture Blueprint[/li][li]Kayde Barns[/li][li]Alien Leather Texture Blueprint[/li][li]Hoban Statsk[/li][li]Molten Blue Crystal Texture Blueprint[/li][/ul]

[ul]
[li]The Cyrene Jolly Wonderland Instance and other Holiday Missions will be opened later this month with holiday gifts.[/li][/ul]

Changes
[ul]
[li]The following missions have had their turning requirements adjusted:[/li][li]Zorra’s Blessed Laser Amp - Trade (repeatable)[/li][li]Hyden’s Unstable BLP Amp - Trade (repeatable)[/li][li]The following items have had their TT value increased:[/li][li]Zorra’s Blessed Laser Amp[/li][li]Hyden’s Unstable BLP Amp[/li][li]The Nightmare Nexus has faded back into the void once more[/li][/ul]

Bug Fixes
[ul]
[li]Various typographical and grammatical adjustments[/li][li]Several floating objects brought back down to the surface[/li][/ul]

Known Issues
[ul]
[li]Support weapons are not currently working properly, this is a platform issue[/li][li]All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch[/li][li]A supplementary mission for Rank 5 of Brown Beetles to give proper mission rewards is not working correctly and will be fixed in a future VU[/li][li]Some Quality Ratings information in the blueprint book: A.R.C. is incorrect[/li][/ul]

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Originally Posted Here

29 Likes

Massive release! Keen to get back to caly to see whats happening :slight_smile:

2 Likes

not a pet update -.-

This is a great update, no?

Made me deposit anyway!

6 Likes

Voting is for ALL? Or do your have to reach a certain LVL?

I think there there should be something (achievable like lvl 20 30 40? in any prof) you need to do before having a say. A fresh player most likely wont have the same knowledge as older players.

Just a thought.
Otherwise nice VU. Lets see ?

5 Likes

Wow … sounds like an amazing update! :clap:

You had me at “Modern User Interface” :saint:

1 Like

what is this about?

[HEADING=2]Entropia Universe #officials_announcementsSERVER — 5:47 AM[/HEADING]
Also in the release but missed on the notes: Event System changes:Prices are reduced to 10 PED base cost and 2 PED per hour, and max time has been extended to 8 hours

1 Like

The event creation system, used on land areas and event areas.

5 Likes

Epic update, can’t wait to check it out!

2 Likes

Creating event had a base cost of 25 ped if I remember correctly so they lowered it to 10 ped

1 Like

[ul]
[li]Current windows covered: Voting, Immersive NPCs. Additional interfaces will roll out in future patches.[/li][/ul]
This should be a priority, imo.

1 Like

Now that’s what i call an update ??

1 Like

Oh, i like this, i like it a lot

Looks good !

? No RT Codex on 80ish mobs > No Grind > No Peds Spent > No $$$ to MA … how about it 4 next time eh !

4 Likes

Can we all check out the new missions on Caly to see how the new player experience continues after beginnings at Setesh?
How much of the 50 hours of retention is estimated to be via the completed new experience - and what happens after that?

but will they work?

seeing how much you make it easy for a new player i do really consider just abandon my avatar or simply remove it and make new one, because my achievements dont f-king matter at all.

So players will be you “manager”- awesome- this is sarcastic.
each time i see such huge update after 2024 i just come to one- how much will this will be bad, and when it will be fix.
Rest of bugs stays untouched.

1 Like

Now really, this is an extraordinary update. Cheers!

If I could login I could see it …

On ark … Launch button is grees, pressing it, gets grey then green again.

Rebooting PC doesn’t help.

1 Like

Tab and loot functions not working on Arkadia either…

1 Like

Im not sure how i feel about new PA…
Its probably better for new player experience… but nostalgia of the old one doesnt let me love it…
Also, PA is on the island, and you can walk through a gate/tp which will take you to the main land, where the old PA was. But seems like there is no conventional TP on the main land side, leaving quite a vast area without any in proximity. Or did i miss it?