[HEADING=1]Entropia Universe 19.0.0 Release Notes[/HEADING]
New Features
[ul]
[li]New beginner experience set on the moon Setesh (replaces Thule)[/li][LIST]
[li]A lush landscape centered around the bustling frontier city Port Cabrakan[/li][/ul]
[li]New NPC behavior, enabling schedules, movement and reactions to make locations from now on feel more alive[/li][li]New Creatures and Codex entries[/li][ul]
[li]Altaik[/li][li]Robot Commando[/li][li]Setesh variants of existing creatures[/li][/ul]
[li]Plenty of new missions introducing the game mechanics and lore, go to Security Chief Harkov to start![/li][ul]
[li]New exciting mission rewards for all players (note some items will not be available for people who have played through Thule)[/li][li]Secrets and side missions to help connect to future content[/li][/ul]
[li]Various QoL fixes (details below) to help new players get into the game easier and also alleviate annoyances[/li][/LIST]
Changes
[ul]
[li]Ashi Oil Rig[/li][LIST]
[li]Ground & flying vehicles allowed in surrounding area (zone on the map); still blocked near the rig[/li][li]Oil output increased[/li][li]Pets not allowed in the surrounding area[/li][li]Creatures cannot be trained into the surrounding area[/li][/ul]
[li]Orthos Oil Rig[/li][ul]
[li]Rig reactivated; same rules as Ashi with lower rewards[/li][li]Removed robot spawns on the rig area[/li][li]Creatures cannot be trained into the rig area[/li][/ul]
[/LIST]
The Gauntlet
[ul]
[li]The instance has been temporarily disabled[/li][li]The Vivo S10 reward has been moved to the mission chain in Setesh[/li][/ul]
Fixes
[ul]
[li]Creatures that are set to be instantly looted when killed are now looted even if the player is dead when the creature dies[/li][/ul]
Known Issues
[ul]
[li]Performance on Setesh, specifically Port Cabrakan and Outpost Bacab is not optimal and we are planning a second pass.[/li][/ul]
[B]AI System Updates
Mission System Enhancements[/B]
[ul]
[li]Introduced “hand-in” missions, allowing NPCs to request specific items in exchange for rewards.[/li][li]New daily mission givers, Trader Joel (Cabrakan) and Trader Joanna (Camp Icarus), have been implemented, offering item-for-reward missions.[/li][li]Addressed and resolved an issue where NPCs occasionally experienced “tiredness” when attempting to initiate missions, leading to improved mission initiation reliability.[/li][/ul]
Memory and AI Model Improvements
[ul]
[li]The NPC memory system has undergone a significant rework, enhancing its efficiency in retaining information over time. This update facilitates the development of more comprehensive and enduring NPC memories regarding user interactions.[/li][li]Underlying AI models have been upgraded for improved performance and capabilities.[/li][/ul]
User Interface (UI) Updates
[ul]
[li]Action Bar[/li][li]Drag-and-drop no longer requires being in edit mode.[/li][li]Action bars can now be individually locked/unlocked to avoid accidental dragging while not in edit mode.[/li][/ul]
Message Center
[ul]
[li]The Message Center window has received a comprehensive overhaul.[/li][li]Addressed various minor bugs, including incorrect icon rendering, deactivated tutorials displaying pages, and improper display of bid entries (incorrect backgrounds and placement).[/li][/ul]
User List
[ul]
[li]Resolved a bug preventing the display of offline timers for users.[/li][li]The visual presentation of the User List window has been consolidated for a cleaner appearance.[/li][li]Texturizer Tool[/li][li]Corrected an issue where items in the Texturizer Tool window did not rotate and zoom accurately in the preview.[/li][li]Chat System[/li][li]Chat colors have been restored to their pre-UI update palette.[/li][li]Quest Tracker[/li][li]A soft background has been added behind the text in the Quest Tracker to enhance readability.[/li][li]Options Menu[/li][li]A new “MISC” option, previously exclusive to the client launcher settings, is now directly accessible within the in-game Options menu, this for example includes language and connection settings.[/li][li]Dropdown menus within the Options with a significant number of entries now provide increased visual space to facilitate scrolling.[/li][/ul]
Known Issues
[ul]
[li]Friend Requests is not working properly in the Message Center - this will be patched[/li][/ul]
Vehicle Updates
[ul]
[li]Place and Enter action:[/li][li]A new vehicle action that spawns the vehicle at the player’s position and automatically enters the vehicle.[/li][li]Accessed through the inventory or by using a vehicle in the hot bar.[/li][li]Recall Changes[/li][li]The recall action now returns the vehicle to inventory while on the same planet.[/li][li]Added a new recall action that forces all vehicles to planet storage.[/li][li]Automatic recall[/li][li]A new option for automatically recalling vehicles to the inventory when they are far away.[/li][li]The distance is configurable by the player.[/li][li]Automatic re-equip[/li][li]If a tool was equipped while entering a vehicle it will be re-equipped upon exiting the vehicle.[/li][li]This is disabled in PvP[/li][/ul]
Map
[ul]
[li]Nearby owned vehicles now appear as a floating marker[/li][/ul]
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.