Developer Notes #14 - Loot 2.0 Update

In other words, they don’t know what the fuck is going on in their own game and have to be told via support tickets that their shit is all fucked up.

Same as it ever was.

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Thank you so much for the update PLEASE keep them regular - we have a community manager after all… right?

I at first was liking the changes, but quickly my loot fell off like usual. The hope was in less armor/fap decay.
Problems remain with loot items having zero mu and huge swings of volitity exist.

And as posted above, what about the large group of people that go through say 300-1000 peds? or even 5k peds? Your figures start off at 10k, that’s pretty high. I still have never maintained 97% or 90% for that matter for more than a couple of days. What’s my return after a week to 1 month? 0-10%. Deposit 100 bucks, have 1-10 dollars at end of month. I would LOVE to see myself have 80 even, but I don’t so I still keep my distance from this game.

I remain hopeful for the future and involved from a distance.

It is great that you adjust to lower the fees, even if temporary.
Some questions:

  1. Is the temporary test over or still ongoing?
  2. Is “returns on average” including costs (repairs)? does it include MU? if so, your MU figures cannot be correct as the auction data is off, there are many items which show MU because of historical sales but really cannot be sold / MU is way lower.
  3. Smilgs has enjoyed a tt return of 92.66% since 11th of September and 91.82% before that, the only higher return was when not using the crit buffs for a week - strange coincidence? Losing 15000 peds per month with 39000 peds just before is just as frustrating of an experience…

well at least i was right , buffs are just for dps and to lower your defense cost

@smilgs silly goose get out of lands :))

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I just don’t understand why you don’t list the the return for the majority of the players who been around for long but play for way less than a 10000 ped turnover in 16 days. That info was missing last time you posted info regarding this. Just ubers and newly created accounts.

Also, is time a factor. Do you need to reach a certain turnover within a certain time to reach these returns?

I play for way less and I can say clearly that I’m rarely close to these returns.

So please, can you include stats for the poor and rl busy middle class to? :slight_smile:

MA doesnt want to state that group as they are probably way below 90%. And that doesnt look good for player retention.

your returns don’t strictly get any better or worse from playing less, just more volatile since the sample size will be smaller.

ex: I log on in the morning, clear feffoid cave, hit a 500ped hof, 29000% return rate :eyecrazy:

ex2: I log on in the morning, clear feffoid cave, get no multis, 50% return rate :scratch2:

repeat this process a million times and you will most likely average out to somewhere around one of the figures given, most likely, depending on what kind of setup you’ve got

I think the reason they didn’t put a metric for below 10k cycled in the past two and a half weeks is because they consider those players to be small time/softcore players and decided to put information on how new players were doing instead, to represent this group.

You should measure your return versus total consumption not versus initial investition. If you start with 1k and have 7 runs at 90%, it will be:

consumption: 1000+900+810+729+656+590+531=5216
return: 900+810+729+656+590+531+478=4694
%: 4694/5216= 90%

Absolute value= -522
Apparent % = 47,8% while in effect you have constant 90%

That’s why bankroll, dps, mob choice, turnover speed etc are important factors.

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I totally understand that is how it works, but it’s the amount of time said bankroll lasts is the problem. As we all know it doesn’t work nice and tidy like your example. I’m not sure we want to to be nice and tidy either to tell the truth. My experience remains that I deposit $80 and it lasts a few days maybe 1 week. Not sure how that’s 90% return. I guess the math says it is, but when those 8 runs last 2 days - it’s too expensive.
What I want to see is I put $100 in on the first of the month, and by the last day of the month I have 8-900 peds worth left. I’ll dream on.

What i have noticed is that loot swings are wider now then a month earlier. While this might not affect people with decent bankroll, it seems going back to the higher swings. Also avg data does not mean much when a few people with higher % returns due to bigger hof sizes could easily offset those who haven’t got any.

A better categorization would be how many people are getting 90%, 95%, 97%+ returns within the subgroup of those turning over 10k,25k,50k. Its easy to put figures which speak +ve for a given duration but imo this is misleading at best.

Overall a big thumbs up for communication and the fact that you guys are taking things seriously and being more transparent then you have ever been. An increase in % return is very important for people who cycle a higher amount and will serve as a much needed motivation. The theory presented seems perfect, however your data analysis needs more work imho.

if your bankroll is fixed and you want to increase the time it lasts the only way is to decrease the turnover, in other words: use a smaller gun and hunt smaller mobs. there are no other options, apart from swunting (waste of time imo) or teamhunting with a friend exclusively

I don’t believe this is the explanation.

New players do probably not cycle 10000-50000 ped in 2,5 weeks so their volatility is probably even more obvious than for the mid level small time/softcore players (who most likelly have a larger turnover). So is this 96,94% for new players the average for ONE particular newby or is it an average of the entire newby player base?

They just say

Accounts created in 2017 have enjoyed returns of 96.94% on average since the changes implemented on Sept. 11.

But this doesnt mean every newby who shot 1000 punies got 96,94% in return.

Noooo, that can’t be true, Mindark just told us:

One of MindArk’s primary long-term goals is to make Entropia Universe as affordable and entertaining as possible for [SIZE=7]all[/SIZE] participants.

This is easy to do.

Lets say, you play 2 hours per day. This is a total of 60 hours in the month (assuming 30 day month). Simple maths say 1000 ped / 60 hours = 16.67 ped per hour can be spent, to achieve 90% of 1000 (900).

At 16.67 ped/hour, or 0.46 pec/s, just go on the wiki and arrange by cost/sec and pick a gun which suits. Then you can shoot 2 hours a day solid for the whole month and only lose ~100ped. Probably free if you can be arsed to swunt.

It’ll be dull as hell but that’s what you get paying $10 for 60 hours of entertainment.

Of course is never so tidy. But hunting proterons and LT with 1k budget and expect and the end of month to have 900 is… I don’t know what words to use. You exagerate and you know it very well, you have a sizable amount of globals on elife, not like now you started hunting for first time. You’re just being a child :stuck_out_tongue:

Think again about that so very obvious math I posted. The difference between having 1k and 10k bankroll is not only about effectively capitalizing the 95%+ tt return, is also about changing your own perspective and frustrations.

If you can’t put in or is not reasonable to put in 1k$, then maybe lower the level for few months and but deposit over deposit until you have more to move on mob ladder.

I understand you as human, I have a socmate who starts to whine after 3rd mob of the day and shuts up only at hofs :laugh: But math is math, you have to respect it in order to reap the advantages.

I’m Surprised

I am really surprised that the usual suspects aren’t on here blowing a kidney like the one we have seen so far…

:yay:

Off the chart, lol

Problem 4 me is simple I can get like 2h/day active hunting

Log in, repair 1 A106, Adj Ewe41, armor. .. go for small trooper. .. ckeck balance @ start, shoot, using also finishers… check when Amp is broken(2k shot)+ some DMG more from other weapons,Sib maxed
Check@ the end balance, and see TT loss between 40 to 178 PED, check MU. ..

Whisper some Rude words… and regret going hunting…use ALT+F4…

That plain Cost2 play for2h…is above2 $/h…(same setup… same mob @ a times10$/h)… (DPS ~ 40 but not pressing, hunting slower, aiming single agro)

Ps. I do keep Log, although I little care about % cost 2 play…but real cost and there has not been profitable run in last 2 monthes (also did smaller mobs)

Resnis

Ive done more than 10k turnover but nowhere near those numbers =) how do we know that they are for real ?

I would be more worried if you were near those numbers as it would mean a predetermination :slight_smile:

How exactly did Loot 2.0 drastically lowered cost of healing?

Maybe they mean armor decay is now less and more will wear it , leaving less healing overall. Just a guess of course.