Critical hit - new feature :)

YAY :smiley:

Take a look at a screenshot from my very first test hunt in 7.7 :slight_smile:

https://www.planetcalypsoforum.com/gallery/files/8/9/9/CriticalHit_thumb.jpg[size=1][br]Click to enlarge[/br][/size]

5 Likes

holy macarony. I’m speacless. tack marco. peace out

SWEET! :tongue2:

omg ! so cool ! :smiley:

just remember… mobs can also do critical hits now

Hehe, so, if both we and the creatures do this we we will die a bit more if hunting mobs at our limit. That limit that we need to be to gain skills in fast rate. :wink:

If it is good or bad? We’ll see :slight_smile:

Cool feature. Now PE is more dynamic then ever. It is good that also mobs can hit you for critical hits now. Hopefully good defence skills can prevent that to happen to often and that good attack skills can make you do critical hits more often.

+rep for picture.

/Kjetil :cool:

One other very important thing, that i was long waiting for:

Damage done by mobs vary now :))))))) this means Argo Young does from ‘x’ to ‘15’ dmg for example, not always 15 like it was before! :smiley:

Still mobs also have a chance for critical hit, same as players:

https://www.planetcalypsoforum.com/gallery/files/8/9/9/CriticalHit2_thumb.jpg[size=1][br]Click to enlarge[/br][/size]

lets see what the loot is like

very cool, looks like MA did a great job with this VU, now all we need is a content list :slight_smile:

I wonder if Stamina also soon will be implemented with this new features. :slight_smile:

/Kjetil :cool:

[QUOTE=The Mighty]
lets see what the loot is like
[/QUOTE]

Now we also need wood in loot. :laugh: :laugh: :laugh:

/Kjetil :cool:

[QUOTE=vOiCeOfNiGhT]

Still mobs also have a chance for critical hit, same as players:
[/QUOTE]

Thats less cool :expressionless:

nice feature!!! :slight_smile: hope it works in PvP also :slight_smile:

So if Argo young used to do 20 dmg I bet it’s like this:

[ul]
[li]15dmg[/li][li]20dmg[/li][li]5dmg[/li][li]Critical hit: 40dmg[/li][/ul]:laugh:

And I guess Inflict Ranged Damage has something to do with this. Remember people, There was a skill named critical hit before. It wasn’t removed - only renamed.. I bet you can guess into what :wink:

Hmm… Makes PvP more interesting too.

Maybe it’s now possible for me to actually kill someone wearing Shadow? :slight_smile:

[QUOTE=Konve]
And I guess Inflict Ranged Damage has something to do with this. Remember people, There was a skill named critical hit before. It wasn’t removed - only renamed.. I bet you can guess into what :wink:
[/QUOTE]

From VU 5.6 they changed this:

[QUOTE=Mindark VU 5.6]
The skill “Ranged Critical Hit” and “Melee Critical Hit” are renamed to the more appropriate “Inflict Ranged Damage”
and “Inflict Melee Damage”, as that is what the skills actually influence. No rule mechanics have changed though – the name
change is a cosmetic one to avoid confusion as the term “Critical hit” can suggest a range of effects.
[/QUOTE]

For VU-history, take a closer look here:
http://en.wikibooks.org/wiki/Project_Entropia/History/VU

/Kjetil :cool:

1 Like

critical hit : I love
variable dmg for mobs : I love
good VU, GRATZ Marco & MA
:smiley:

[QUOTE=KASSAD]
critical hit : I love
variable dmg for mobs : I love
good VU, GRATZ Marco & MA
:smiley:
[/QUOTE]

Seems content list also is here now.
Direct link:
http://www.project-entropia.com/StdContent.ajp?Id=2054

I guess MindBuster soon will update it on frontpage.

/Kjetil :cool:

Ingame advertising will be introduced within a few VU’s and the testing of the addon looting system is ongoing in Project Entropia

Is it really going to happen??? Woaw that’s cool!!