Crafting Guide: by Ablazero3, VU 7.2 or after

Crafting Guide: by Ablazero3, VU 7.6 or after

Prelude:
Hi all PE addictor. This is Ablazero3, I have been playing PE for about 4 years and I am very appreciated for those of you who had seen my old sticky post on EP about the Crafting chance of success (CoS). I got many private messages regarding about crafting, but I do not have time to reply all the messages, I am so sorry about that. The crafting system is dynamically changing, after the VU 7.6, they changed the old CoS to a Success Rate Indicator (SRI), so my old CoS chat is quite useless and not worth to be a sticky anymore. The primarily change of CoS is the Quantity and Condition bar, I will explain about it later. However, seems like my estimate still works for the quantity side, so again, I will do some estimation and hope it will work for many people. Let’s get started:

https://www.planetcalypsoforum.com/gallery/files/1/8/1/6/figure1.jpg

The above diagraph indicated the new Success Rate Indicator compare with the old Chance of Success system. PLEASE KEEP IN MIND THAT IT WORKS ONLY!! IN QUANTITY SIDE NOT CONDITION SIDE!

Skills:
Crafting gives 4 different types of skills: related crafting skills, sub skills, engineering and BP Comprehension

Related Crafting skills: are the skills that you can gain the most while crafting a certain items. For example: manufacturing mechanical, electron, tool…etc.

Sub (Correlated) Skills: are the secondary correlated skills that you can gain while crafting. For example: electronic, mechanics, metallurgy, machinery…etc.

Engineering: You can get engineering in ALL the crafting profession. What it does is to increase the value of the items that you crafted.

BP Comprehension: I am not sure about what BP comprehension does, but it seems to increase the CoS somehow.

Quantity VS Condition:

  • Quantity has higher rate of CoS, on the other hand, Condition has lower rate of CoS.
  • The value of items that you crafted is lower in Quantity and higher in Condition
  • The chance of getting high value HOF is higher in condition. Please notice that it doesn’t mean the chance of getting HOF is higher.
  • After the massive experience of crafting, I realized the skill gain is much higher in the Condition side especially the QR level.

https://www.planetcalypsoforum.com/gallery/files/1/8/1/6/figure2.jpg

What affact the CoS?
There are 2 things to affect your COS, first, the related skills and second, the Blueprint(BP) QR level. “Higher blueprint Quality Rating and avatar skills will increase the success rate. The success rate indicator replaces the old “CoS” which displayed a text word feedback. “(MindArt, 2005). As you can see in figure 1 above, it shows the blueprint QR is 1, however, the success rate indicator (SRI) said that my CoS is at the top. Why is that? because my skill is high enough to use the BP effectively. We can conclude that skills affect the CoS directly.

Crafting Guide:

  1. Get you Engineering, Mechanical, Electronical Skill to 1k (by crafting Mechancial and Electronical BP, also scanning would help). Since Engineering affect the value of the items, therefore, the higher the engineering skills, the more chance you can break even (or profit).

  2. Work on one BP at a time, try to reach the top CoS before you do another crafting

  3. Focus in one crafting profession (tools, attactment, weapons), because the Chance of success is base on how much money you would like to invest on the proffession. The more money (peds) you put in the higher chance you will get to success. (As far as i know, attachment is the most expansive profession for crafting)

  4. DO NOT CRAFT WHEN THE COS IS LOWER THAN Moderate (when the bar turns red). “When red, the success rate on the selected item is low, with a scale in between.” (MindArt, 2005)

  5. Get BP comprehension unlock! I am not quite sure what level to get BPC unlocks after VU7.6, because I got it unlocked already. But I heard a rumour and said the BPC unlocks when you have about 1400~1600 skill in any crafting profession.

Additional Information about crafting basic filter :
We are talking about crafting in excellent condition, no hof, no global, no LUCK Yes, Basic filter seems like the best way for skilling mech and engineering if the minerals/enmatters are at TT value, however it is not. If your basic filter is in excellent condition, then you can probaly get about 100% TT value of return (I can get around about 120 in average), therefore, no matter what you are going to craft, as long as, the bp(s) is/are in the excellent condition, then you will also get the return about the TT value of the minerals/enmatters that you have used. So, what really affect your cost is the % that you have spend on the minerals, and you chanse of return. For example:

Basic Filter:
1 Lyst (0.03) x 170% = 0.051
1 Oil (0.02) x 110% = 0.022
TT= 0.05
Actual Price = 0.073

Net Lost = 0.023 per click at 100% return
Net Lost = 0.018 per click at 110% return
Net Lost = 0.013 per click at 120% return
Net Lost = 0.008 per click at 130% return
Net Lost = 0.003 per click at 140% return
Net profit = 0.002 per click at 150% return

Basic Structure:
1 Blaus (0.12) x 120% = 0.144
1 Melchi (0.04) x 110% = 0.044
TT = 0.16
Actual Price = 0.188

Net Lost = 0.028 per click at 100% return
Net Lost = 0.012 per click at 110% return
Net Profit = 0.004 per click at 120% return
Net profit = 0.02 per click at 130% return
Net profit = 0.036 per click at 140% return
Net profit = 0.052 per click at 150% return

FOR THE CHANCE OF RETURN:
As you can see, at 100% return, basic filter seems better than basic structure, the ratio is 0.023/0.028 = 82% 1pec you spend on basic filter, you can only get 0.82pec back on basic structure. However, it changed at 110% of return 0.018/0.012 150% so if you spend 1 pec on baisc filter, you can make 50% more in basic structure.

So, what you guys think? it is hard to say which on is better, if you are a more skilled person, which can get more than 120% return, then I would suggest you to craft basic structure, however, if you just started on crafting, and you can only get less than 110% of return, then basic filter is your best choice.

If you have any question(s) feel free to contact me and I would like to help

Hope it helps,
Ablazero3

26 Likes

Nice :wise: Very great guide for Crafter! Keep up the good work!

Thanks Abla + repppppppppppppppppppppppp

Nice guide Abla! :slight_smile:

but… excellent = 60% success rate? I sure don’t get that… I’m like 40% maybe.

1 Like

Great explanation Abla. +rep.
I just started crafting again after VU and did not understand what the Quantity and Condition slider mean.

Swim.

[QUOTE=Ablazero3]

  • After the massive experience of crafting, I realized the skill gain is much higher in the Condition side especially the QR level.
    [/QUOTE]

Are you sure about this? i haven’t tested recently, but did some small tests just after the new crafting system was implemented that didn’t show much difference between Condition and Quantity… (lvl increase per X nr of clicks)

[QUOTE=DarkFire]
Are you sure about this? i haven’t tested recently, but did some small tests just after the new crafting system was implemented that didn’t show much difference between Condition and Quantity… (lvl increase per X nr of clicks)
[/QUOTE]

It does affect, especially the BP QR.

Thanks Abla for sharing your great experiance (+rep).

Have a question tho.

I just started crafting some weeks ago and brought my Basic Filters to QR 70 (engineering some 250) btw please dont laugh at my poor skills :cool:

If I follow instructions given many times here on EF, I should continue skilling with it till I reach 100 QR (and even beyond) before moving to 3rd level BP’s. Otherwise I would have bigger loses. Thats correct, but I have seen that I am getting much more skills when ‘testing’ higher level BP’s. The question is: Isn’t it the same loss at the end if i click millions of times on lvl1 basic filters rather then significantly less times on 3rd lvl dampers or something? I mean, loss on lvl1 is less but need to ‘perform’ this loss much more times to reach the ultimate goal (more and more skills, especially engineering).

Thanks a lot…

Nice guide

[QUOTE=Buzz Lightyear]
Nice guide Abla! :slight_smile:

but… excellent = 60% success rate? I sure don’t get that… I’m like 40% maybe.
[/QUOTE]

agreed, nice guide :slight_smile:

I think its chance of success rate rather than success rate. :slight_smile: there are still a few unknown variables that influence success…time/place/moon phase/etc.
I also suspect that CoS is based on a predetermined # run…ie: 1000clicks maybe?
So if maybe you only do 100 clicks and only get maybe 40 items made, by the time you have clicked 1000 times over the next few weeks over all your success is closer to the 60%.

also to touch on the slider issue… I have tested a few Mech bp’s and seems if slider is all way to the right each QR bump is ~1 full QR level, until qr gets to 10, then is decreased to ~.9 and so on. I think its .2 if slider is all way to the left on a new bp.

oops dbl lag post,sry

[QUOTE=Ablazero3]
Engineering: You can get engineering in ALL the crafting profession. What it does is to increase the value of the items that you crafted.
[/QUOTE]
Interesting!

As far as i understand it the TT value for clothes is not that important. They will sell at a certain price irrespective of their TT value. So if Engineering skill does not effect the CoS but does increase the TT value of items crafted, then for Tailors Engineering is not that important. Well thats the way i see it.

I really dont want to waste my time crafting elec/mech if the only effect is an increase of TT value. Its not that usefull for me if all i want to craft is clothes.

Any thoughts from the master tailors on this ?

### Questions ###

Great guide blazer, here’s 2 questions for anyone who knows the answer:

  1. Which has a higher probability of producing blueprints? (quantity vs. condition)

  2. Do different zones and days of the week affect in any way overall success and skill increases?

Thanks

:wise:
I been tailor a year but I no master hehe I do know that for skilling up then having engineering is very important to not loose all your peds! That happens a lot! and skilling in tailoring NOT cheep like filters.. The cheapest one I found is basic shirt at basic tt of 1.47 per click but after markup its toss up between basic pant and manel shoe. I have been trying to do as much skilling I can with filters just to get my engineering and blueprint comprehension to have something good in them!

Actually I am painter more than anything heheh Now THATS an expensive thing to do! No paybacks all loose on skilling!
:dunce:

[QUOTE=therealjjj77]
Great guide blazer, here’s 2 questions for anyone who knows the answer:

  1. Which has a higher probability of producing blueprints? (quantity vs. condition)

  2. Do different zones and days of the week affect in any way overall success and skill increases?

Thanks
[/QUOTE]

I know that when one place is giving me poor successes I just keep moving around till I find a good spot. I find Nymphtown is usualy good. The hotspots I try most are PA, Twin and the crafting machines west of the Hades C.
But I know of no way to know beforhand where is good
:dunce:

you mean, i should make 100’ooo and 200ooo of filters?!

because i made till now about 30k.. and i got not so many skills of it.. and the skillgain will slow down the more skills i have.. then i think i have to manufacture 100k of filters (or a hell lot more) to reach 2k in engineering :confused:

Great guide Abla! :slight_smile:

You are sure an asset to Project Asylum Corp.! +rep

1 Like

Nice Abla :))

Very Nice …
some more questions

  1. If you can use QR 1 BP and have the same success with the 100 QR ,because you high skills, what’s the use of QR? Maybe the 100 QR reaches the 65% success Rate?
    [size=1] (I think i read something like that in the forum . Max 65%)

[size=2]2) What about the BP drops? I now get only 2-3 diferent I level bp when i craft Basic Filters at Quantity :dunno:

  1. Should i stick at 1st level BP ( Servo) or jump to the Dumpers?
    i have the Basic filters BP at 100 QR

TY in advance … whoever responds :slight_smile:

[/size][/size]

[QUOTE=Buzz Lightyear]
Nice guide Abla! :slight_smile:

but… excellent = 60% success rate? I sure don’t get that… I’m like 40% maybe.
[/QUOTE]

total agree , my new success rate since the new crafting exist is around 40 % when the bar is at max (probably som more like 42, or 43% ) .
i am happy to see i am not the only crafter to say it.

awsome

I’ve been looking for a post like this forever. +rep

I hope there is more indepth discussion regarding different methods to successfully skill crafting in the future.

Laurel