You chose to ignore that they changed those helms from 100% heath regen because of lootable pvp ?
What helmets? :ROFLMAO: :ROFLMAO:
I asked to have the SAME for hunting too â Final Shoot => Loots the mob !
Funny enought, to see whoever says something that some certain people dont like to hear, gets a âDislikeâ for his posts.
No its easier for Mindark to lock the abusers.
Fact is some abusers on Arkadia stopped using it, i wonder why ![]()
Remove lootable all together. The toxic behavior that seems to follow everything around it and all the exploits many abused for gain all would be fixed if it got removed. Keep pvp idk as people enjoy it but lootable pvp shouldnt be in the game going forward. The tiny fraction of players that do it can find another way to leach money off others
But tear comps are the best loot in game, lootable can stay. Requires a toxic shot to enter so I think a bit of toxicity is to be expected.
People that have been recently looted in PVP (including me), were looted because a simple condition was met: the looter did over 50% of looted playerâs health. Thatâs perfectly fine, thatâs how the game is intended to work there and no changes have been asked.
There are ways to avoid being looted, if you do more than 50% damage to yourself, if you are low HP and jump and suicide with fall damage, if you let tezlapet to damage you / kill you while you extract claims and see green dots, if you rocket yourself etc. These are bugs that were fixed, from my understanding before loot 2.0 but that came back with the new loot system. These should be fixed because they are heavily abused.
It happened last week when a player rocketed himself after looting someone so they donât loose the loot the next second they died to another player. Seeing MA did not take any action after several support cases from witneses, they did it again and used even more bugs end exploits to avoid being looted. These kind of things happen since loot 2.0 in lootable PVPs and the PKers are either fed up and tired of reporting people or they are using them.
Itâs bad for the game that players only have to shoose one of these sides.
Thereâs nothing funny about low skilled players to kill high skilled players, itâs simple math and a lot of gus can crit over even highest HP in the game and a lot of guns that can kill afk ppl. Itâs ony funny if math fails you pretty hardâŚ
No one is crying abut anyting, it was clearly explained there are some exploits being used that prevent people looting people. Nothing wrong with me being looted, that was on me and perfeclty fine.
Other issues were described
The issues are when people use exploits to prevent others from looting them, like the low HP exploit, suiciding with tezlapet, having the UI that allows you to choose teleportes in cyrene lootable PVP opened and they teleport away when they are being attacked in lootable, stuff like that. These would be nice to be fixed because they break the whole point of lootable. A player can be 100% unlootable in lootable if they use these stuff.
Understanable that lack of action from MA on these topics give some people the room for a lot of arrogance on the topic, but given the locks they gave to players earlier this year (including me) there is a chance MA will not keep their eyes closed to this indefinately. At least thatâs what we should all hope, right?
If they do this then it would apply to mobs as well because itâs the same system. Imagine the mayhem this would cause, people will start stealing mobs from each other and getting all of the loot with the last shot. Shared loot mobs will become impossible.
It should clearly not be the same system. Has nothing to do with having the last shot on mobs and people suggesting this are just playing sillyâŚ
Well, weâre not the developers so we donât know that should or shouldnât be in there. I donât go to planetside PvP and donât really care about it, but the toxicity it generates is bad for this game, it creates a bad image, some sell out and quit after being looted, which causes the game to loose depositors.
While your desire to change this system is perfectly understandable, maybe those mechanics are in the game intentionally and are meant to make PvP a bit more challenging? Even if theyâre not, generally speaking among videogames PvP is niche content, lootable PvP with real cash involved even more so.
What do you think would be better for Mindark to do with their limited resources? Cater for the needs of 3-4 players which potentially could cause them to be the only ones left in planetside lootabe, or work on making general improvements to the game that would make it more appealing to a broader audience?
https://www.youtube.com/watch?v=0mr7hWtZrfM
Look at the comments here, itâs pure gold. Iâll just port the first 3:
âPlayers requiring fresh blood but bullying them into leaving the game in hours. The lack of slef-awareness in bafflingâ
âYeah I gotta laugh at that Rogue who thinks world pvp is the best thing in the game, ending up on a server with no one to grief and blaming blizzard for not giving him more people to annoyâ
âI love the PvP in Guild Wars 2. When you enter PvP every player gets boosted to max level, unlocks every skill and gets access to the same gear with the stats of your choice (while in PvP). This is completely unaffected by time spent and instead rely on your skill and build. Playing this rewards you with cosmetics instead of better gearâ.
Last one does sound like an intresting system actually.
Everyone should read and understand the risks when going to those zones. Those zones should also have high reward high risk, thatâs why they are how they are. And you choose to go there, unlike in the past in certain areas of the space - you are forced to cross lotable, here you do so on purpose.
Most likely not. There were locked players for this even perma banned, from what the elders of the zone say, MA stoping doign this, encouraged other players to start or increase their exploiting of the zone. New events liek Cyrene new gun and Prospector rush just revealed these once again, that have been happening, as others say, for many many years.
Funniest screenshot that I hope we will see, a player that globaled on himself for killing himself in lootable PVP and got a multiplier on the toxic shot.
The next big expansion of the game will happen in lootable PVP. Guess itâs not a niche in THIS game.
Mindark knows whats best for Mindark, Iâm just making a suggestion bout some fixing some bugs, especially since it will be a major part in the big upcomming space update.
And since itâs just a suggestion to fix some bugs, people should chill a little and actually look into it. If itâs 3-4 players itâs mainly because of the current bugs that allow exploiting and hundreds of support cases not being looked into properly. Itâs also needed that when you make a support case you do so with some evidence and clear clear details about it.
People say that MA only fixes the bugs that cost MA money directly, this is also costing MA money, there are people only playing for PVP aspect, there are people skilling and gearing only for this and lack of action taken in the case of the many bugs around this will prevent people from playing at all.
I simply cannot convince my soc m8s to make support cases about the exploits they see in lootable in the past years, there are too many support cases and the bugfz would be easy, prevent border mining and spawning claim outside the lootable, prevent suoning from space while in lootable (this used to be fixed but it came back) and others.
If you really beleive the mechanics are intentional, start a tutorial on howto avoi being looted the âsmartâ way, Iâll provide some videos and screenshots.
Morpheus markup has dropped as more ships are claimed so going forward this will probably cool down.
Itâs funny how MA close their eyes on all this exploiting. Did the enthusiasm of locking exploiting player accounts cool off so fast?
@My|MindArk? By the looks of it Prospector Rush event was a race who exploits the most in lootable PVP to get most of the morpheus stone. No official statement?
There is plenty of locations to mine morpheus outside lootable pvp with the same if not more amount, so this does not stick
Most of it comes from lootable PVP, this has been adjusted in the first few days from the start of the event. But you probably know that.
Itâs not same or more.
In your mind that might be how u feel. still not how it is, the quantity is not higher in lootable. However there is fewer ppl competing for it in lootable
Setting right expectations means a lot and has higher chances of player retention. You expect or should expect in PVP to be shot at. You have a fighting chance but you should also be able to avoide if you do not wish to engage in PVP.
It is something a lot of players have been asking, to be able to play at the highest level for free, while in RCE game, itâs interesting but it should also cost money to enter in such an arena so itâs not completly free. And gears should not be max I would say, people still payed a lot and spent a lot of time to be able to get to do PVP at high level with high HP and best equipment. People did add in the game hundreds of thousands USD for gear and skill when they wanted a shortcut. Thankfully iâm 100% f2p and to me itâs monopoly game money but i still am aware others have and are spending tons of IRL cash to grow their avatar just to get to the point where they can experience high level PVP and that is a huge gain for MA, people having goals that they work a lot on, cycle a lot for that and invest a ton in the game, just for that purpose. Itâs not 3-4 people interested in the game. There are societies built to try and beat other societies in PVP, that says a lot abotu the potential of PVPâŚ
You have fort events that can cost 10% of the usual decay, that is very close to the above system, itâs just that itâs not max statsâŚ
The same amount of people competing for it outside lootable PVP when I was getting it, after which adjustments have been made and outside of lootable pvp hits were 10-20 times more rare than at start and Iâm not alone on this one. But letâs not deviate from the main subject, morpheus distribution is not important anymore right now, people who exploit the game need to be punished.
My proposal is that if lootable PVP cannot be made to be fair for all participants then it needs to be removed.
Nothing ever can be made fair for all as all see it. What you deem fair some will not. Everyone knows nothing can be made so that everyone is pleased.
What can be made insead, is a place with less bugs, with things that work as intended and bugs are quickly addressed so that people know what to expect. If you kill someone in lootable PVP, you expect to get loot from them. They can circumvent that using âsmartâ techniques. Or can teleport on you, but if the situation is not good for them, they teleport out while in safe bubble.
Or in Cyrene, they can teleport while in combat, if the situation is not in their favor.
Most of the times you kill someone in lootable they are empty, but, you loot a % from their toxic shot making it worthwile
These are huge bugs for the people doing these ativities but very low on MAâs priority list. We hope this can change. A lot of things have been fixed recently when there was a will.
Or MA does their job and fixes bugs that ppl are using to gain unfair advantages?
The mentality of removing stuff insted of fixing them is to me lazy and ignorant.
Like everything in this game there is avatar skills involved some more some less.
With that mentality they can remove the game completely.
Hunting is not fair for everyone due to lack of skills and knowladge and u cannot compete with those ppl that are using advanced macros that even reads color on hp bar to heal when needed, basicly bots.
So they should remove hunting.
And then meanwhile those macros are going the same ppl are mining âwavesâ with multible avatars on multible planets. Also mining bots.
So lets remove mining to.
But we might have crafting still.
Nothing in this game will ever be âfairâ or equal. There is avatar skills and other factors involved.