In lootable PVP the avatar that did the last damage should get the loot, in order to avoid the exploiting of low HP bug that manages to avoid being looted, so we no longer have something like mobs or pets or self damage or fall damage, should not have anything to do with how the loot is distributed.
[Moderated: Removed names/identifiers]
Edit, adding more details:
People that have been recently looted in PVP (including me), were looted because a simple condition was met: the looter did over 50% of looted player’s health. That’s perfectly fine, that’s how the game is intended to work there and no changes have been asked.
There are ways to avoid being looted, if you do more than 50% damage to yourself, if you are low HP and jump and suicide with fall damage, if you let tezlapet to damage you / kill you while you extract claims and see green dots, if you rocket yourself etc. These are bugs that were fixed, from my understanding before loot 2.0 but that came back with the new loot system. These should be fixed because they are heavily abused.
It happened last week when a player rocketed himself after looting someone so they don’t loose the loot the next second they died to another player. Seeing MA did not take any action after several support cases from witneses, they did it again and used even more bugs end exploits to avoid being looted. These kind of things happen since loot 2.0 in lootable PVPs and the PKers are either fed up and tired of reporting people or they are using them.
It’s bad for the game that players only have to shoose one of these sides.
Brainstorm: What do we think about the idea of lootables just falling on the ground when someone dies to in a Contaminated Zone, if and only if any of their HP loss was caused by another player? Dying to just fall/self/pet/mob damage wouldn’t trigger it, but if another player pinged them first and they hadn’t recovered to max health it would. Then whoever managed to pick up the stacks (including injection return) would get them, so a low level player could try sneaking in and picking stuff in a 3+ party encounter, but they’d have to survive being attacked by the player who got the first kill, so this would probably only be effective if both high level players happened to kill each other simultaneously.
I just came up with this on the spot. There are probably a lot of issues to work out.
Also in past when I reported such events, avatars who violated the rules would get locked for 7 days. There are some of my videos from years ago, hope this exploiter receives the same attention.
A: Make it so that whoever on radar made the most dmg will get kill (excluding self damage and mob dmg)
B: If no one has done dmg - 20sec to revive in which time first person to interact (right click) takes the loot
lmao. It’s not like everyone didn’t know how it all works and it has been reported and “suggested” for years (and abused by almost everyone - it’s the whole reason the thorifoid helmets have any value). They refused to do anything about it. Now you’re lighter in the pants.
Apply LOOT 2.0 Rules.. STEAL FROM DEAD PLAYER 98% of cost to kill…
this is just an incentive for BURGLARS
Lootabela nd RCE is just stupid
and can be used to “launder” scammed items and peds
It is part of the game and guess what, next pretty big expansion that wants to attract a lot of media attention and bring new players and bring back old players will happen in lootable as well. Do we all go and mine with Thorifoid helmet low HP and electrotherapy there bcause it’s “smart” ?
why not make lootable the real deal, gear and everything can be looted.
but make it fair hub style, same L gear for all, hp reseted to same number for all.
Then don’t go in lootable, simple as that. Just because you dislike something does not mean the rest of entropia has to dislike it to. Play the game the way you want to play it, let others do the same.
Again no constructive conversation, only accusations, lies and random suggestions… PVP is endgame after all in any MMO in existence, MA needs to improve starter gameplay and endgame gameplay ASAP, since I don’t see the point of playing the game if there is nothing to compete with. Improving and fixing pvp bugs can encourage a lot of people to step up and gain some skills to compete, otherwise what’s the point ?
see? there’s some weight in here
this is the way!
now try to put every player’s wish in here and u got the way things are now, simple as that
game is not made for ONLY high HP players, little ones survives too and curious they even like it only u need to work much more ( even the “settings” )
how come all of a sudden when some get to be looted rules needs to be changed to fit for them to survive?
why the game is not adjusted to not be able to use aim bot? cause “rumours are” that some of those with high kill rate have been banned on other games, known for only pvp
MA put there, for pvp, a way to make it a bit more challenging, to be above a poker game with beans as money and yet enough to not be destructive because loosing a bit just harms the ego mostly, but losing all will end up with no interest at all and the purpose is to make it desirable. At least is what i understood from their hesitation to make some changes, maybe i m wrong, but as a business u dont invest where is no interest ( i.e. RDI backpack )
as much as some want to be easy because they got smacked in pvp4 u cannot catch a bird just whistling and sometimes u can fart as much as u can to drag a fly but it wont happen ( no related to anything here i did not wanted to use the word sh** , out of respect for the bees )
the game it is made to be fair, balanced and desirable everything else is set up by players rules, well sometimes fair is a bit far away for some than others.