CH Hunting Log 13 Plumatergus

Hello there!

Here’s 13th part of hunting log series.

Daily routine 2.5-5 hours or 500-1000 kills per day. In total roughly 87.5 hours or 17.5K kills.

This is not meant as guide but rather raw datapoint directed to new players.

This was first time for me trying out my new ZX Sinkadus amp or amp at all. I had received alot of questions regarding why i am not using Omegaton A101 or ZX Sinkadus with my Frontier Hunting Rifle, Adjusted since it has been assumed and enforced by the community that it is always beneficial to use amp. Now i finaly have some real answers and way to open up my point of view. People who PM:d me argued over both efficiency and DPP those are fair points. My perspective with the said amp is that those only increase my turnover, lower DPP and well effi gain from them would require way beoynd insane sample size to draw any conclusions from it. Beside that practicality and lowest possible cost wins in my books.

What do i mean by this?

I am not going to “invest” on Omegaton A101 +300 PED when i know how miniscule the gained effi amount is even in large picture.

Practical issue with both amps, especialy with ZX Sinkadus was that instead of one or two outpost run per 1K kills i’d have to visit outpost 10-11 times for repairs. Now that might not seem to bad if the outpost is nearby but if it’s not that mean’s fuel or tp consumption and downtime from shooting. On 17.5K kills this would mean roughly 175 visits to outpost or using portable repair unit that many times. Please consider how tedious my hunts already are. :slight_smile:

Some could argue that i should buy portable repair unit. Fair enough and possible. But that would mean additional cost in form of Lost MU. Which i can just avoid by not using the amp.
ZX Sinkadus would increase my turnover/cycle on these mobs about 5 PED per 1K kills. So for 17.5K kills that would mean roughly* 87,50 PED additional cost without certainty of end result.
I am not attempting to increase my turnover right now, so i see this as negative effect both from cost and time spent perspective.

This hunt provided me enough empiric experience and data to make educated decision to not use these amps for now.
Perhaps i’l attempt this with another gun and amp in future with bit more noticeable increases in both effi and DPP. This wont mean that i will never use them, i’l always consider if it fits into my ongoing situation.

During this hunt i used some additional tools beside regular equipment, whole point was to free up PED tied into them.

Additional Equipment: CCA/Chikara LR-Progress, CDF Edition (L), Isis LLC 2, Merry Edition (L), Vivo S10 and ZX Sinkadus.

Equipment: Ares Ring, Perfected, Hermetic Ring, Perfected, Frontier Hunting Rifle, Adjusted, Restoration Chip, Frontier Stimulant Pill X1 and Frontier Stimulant Pill, Adjusted x1

Stats: Before/After

Total skill points 79576/83353
HP 133/136
Laser Sniper (Hit) 48/49 lvl
Ranged Laser (Dmg) 43/44 lvl
Animal Looter 24/25 lvl
Mutant Looter 13/14
Robot Looter 12/13
Evader 19/19 lvl
Biotropic 17/19 lvl

What is my take away from this hunt?

  • Great spot to grind codex, daily and AI mission
  • Dont assume. consider what is best for your situation
  • Earlier take aways from previous hunt logs still count

What next?

Work on Codexes that demand +4K PED cycle to reach 25 rank.
My friends have also invited me to play another game, but will see if i take on their offer. Might mean short break or not. Will see! :slight_smile:

Mob maturity: Young to Old Alpha
Location: Honuri → /wp [Calypso, 81094, 91614, 101, Waypoint]
Time spent: 87.5 hours
Globals: 3
Codex rank: 25 Done

Disclaimer: Due to tracking tool issues at times, mob variance and kill steals. I’d say there is margin of error 17-175 kills in these stats.

Number Kills TT Cost TT Return
1 1000 304,37 269,78
2 1000 311,99 261,29
3 1000 268,51 243,78
4 1000 226,68 191,65
5 1000 223,44 198,28
6 1000 233,31 204,46
7 1000 228,61 215,76
8 1000 224,11 198,39
9 1000 224,97 208,69
10 1000 222,84 213,75
11 1000 226,43 209,85
12 1000 228,21 194,05
13 1000 228,37 207,17
14 1000 228,74 204,36
15 1000 226,95 221,39
16 1000 223,82 218,49
17 1000 220,60 222,77
18 500 115,19 96,86
Total 17500 4167,14 3780,77

All together:

TT Spent Healing 21,23
TT Spent: 4188,37
TT Return: 3780,77
TT Loss: 407,60
TT Return % 90,27 %
Kills 17500
Hours: 87,5

Loot Composition:

Name TT
Shrapnel 2032,53
Animal Muscle Oil 1179,36
Animal Hide 275,33
Plumatergus Skin 89,60
Diluted Sweat 83,17
Paint Can (Purple) 60,06
Lacerating Attack Nanochip 1 (L) 46,00
Infrasound Amplifier Component 9,00
Diluted Mineral Extractor 2,40
Superior Cloth Extractor 2,20
Plumatergus Small Wing 0,70
Basic Metal Extractor 0,42
Total 3780,77

Want to see more logs? Click here

Have questions or tips? Spotted error? Looking to buy something? Feel free to PM/mail me here or ingame! Happy hunting! :slight_smile:

8 Likes

Nice job as always. Are you planning to do other planets? They have better skill gain and MU options than Caly.

2 Likes

I’ve also wondered this as well. Would be curious to see where you’d branch out to

1 Like

The ZX is great compared to the A101, that’s why I bought 2 starter packs that contained the ZX, the benefits are enormous compared to the costs/decay.

1 Like

I have considered it.

Most likely i’d follow route that has least meta unlock in range of 1-10K cost range per planet.

Plans can change overtime tho. :slight_smile:

My gear and goals could change before i reach the moment i seriously start to consider outside Calypso operations.

It has been and will be long haul. :slight_smile:

I’d need sizeable bankroll to be able to justify warps back to Calypso, i’d like to finish 1-5 Codex example per planet visit.

There are alot of off unknown factors to me on this too. Not going to list em all yet. :slight_smile:

It’s not like i never heard of better MU being in other planets. I just haven’t been able to confirm if it’s true or viable. Most people i have heard attempting to do so have burned out or lost all their PED and quit while at it.

So it requires quite a bit consideration and planning from my end.

Beside that i have plenty to do on Calypso, still some viable missions, Southern part of Calypso maybe 40% yet to be explored. Some wave events to try out and obv quite a few meta Codex to do with my pew pew. :slight_smile:

So final answer would be yes, once i have exhausted all my options on Calypso with ongoing budget and gear.

1 Like

Yep! :slight_smile:

Are they mixed with prancers?

1 Like

Nexus is the best in finding where to hunt imo

Seems there is 1 spawn without prancers. I hate it when they mix mobs.

2 Likes

Nope, this spawn only has Plumatergus, there are young Ambulimax nearby at the spawn “border” but not mixed in.

Ground elevation and mob density are only downside with this spawn.

Calypso Map

Is handy for looking up spawns, it has most spawns but not all. :slight_smile:

I am not fan of mixed spawns either. :slight_smile:

1 Like

I vote prancers for next mob, im buying prancers skin at good rate =D

1 Like

Sadly have to wait for it. :slight_smile:

I had Igni and Pupugi in my mind next, unless my friends are succesful on luring me into playing another game. :smiley:

We will get there! :slight_smile:

1 Like

This log has been edited.

This is due: PlanetCalypsoForum.com to Entropiauniverse.com forum/server migration.

Edit: Information here is now fixed and links are working again.