Hello there!
Here’s 12th part of hunting log series.
Daily routine 3-6 hours or 2000-4000 kills per day. In total roughly 20 hours or 13.5K kills.
This is not meant as guide but rather raw datapoint directed to new players.
Finaly had chance to test out 1 shot 1 kill grinding method in situation where i considered it to be justified. IF you are unaware of what i mean by this please check out @PreyNaika thread.
PreyNaika isn’t active on this forum and all he’s thread have fallen under “System posts”. At the moment i cannot fix “thread” Link.
Been wanting to try this out ever since i started to play the game. You may compare this log to Diripi log, both are 4.1K PED cycle. Diripi was done with Frontier Hunting Rifle, Adjusted min maxin DPP and this was done with EWE LC-200 Scout, CDF Edition (L) min maxin kill speed. Weaponry choise was purely based on the least cost and availability to me at the moment.
This hunt provided me enough empiric experience and data to make educated decisions when ever to use this method in certain situations. Couple examples could be limited time spawn during event such as this was. Skilling quicker to reach certain profession lvl. Mob that has no MU but i am grinding Codex ranks anyway.
Short term i see no issue with this method TT return wise but i’d dare to say long term you are prolly losing on MU. Sure if you hope for extremely rare drops, could be profitable but i dont count on those alone. Average MU matter the most. Can i recommend this method to lvl up quicker and save time? YES but only if you truly know what you are doing and have bankroll to do it. I’d like to add that my situation was not something what is ideal for this method. It was just ideal to me. ![]()
I’d like to point out that this method made me global like crazy, but that didnt change the end results what so ever. I’v been thinking from day 1 that globals and hofs mean nothing and you cant measure people returns, succes or knowledge based on global numbers. (Just wanted to remind you of this)
- TT return % (No noticeable difference between logs)
- MU (Dont expect to gain much in MU)
- Globals (You global more, returns are same as always)
- Loot Composition (Shrapnel heavy loot as expected)
- Volatility (No noticeable diffrence between logs sample sizes)
- Overkill (Overkill is paid back in shrapnel to certain extend)
- Skilling (With right HP/LVL you can skill way faster)
- Limitations (Requires dense or quick respawn spawn)
- Budget (Without sizeable bankroll or no MU target you burn thro your money quicker)
This hunt combined both data collecting, empiric experience and my “current situation”. Since i am working on under 10K cycle demanding codexes, i wanted to complete this Codex and avoid the need to wait for next robot event to enable the spawn. Always consider your situation and budget. ![]()
Equipment: Ares Ring, Perfected, Hermetic Ring, Perfected, EWE LC-200 Scout, CDF Edition (L), ArMatrix Extender P20 (L), Restoration Chip, Frontier Stimulant Pill X1
Stats: Before/After
| Total skill points | 77025/79576 |
| HP | 132/133 |
| Laser Sniper (Hit) | 47/48 lvl |
| Ranged Laser (Dmg) | 42/43 lvl |
| Animal Looter | 23/24 lvl |
| Mutant Looter | 13/13 |
| Robot Looter | 9/12 |
| Evader | 19/19 lvl |
| Biotropic | 17/17 lvl |
What is my take away from this hunt?
- This spawn is available only during robot events
- No healing required
- This mobs become unreachable with too low dps (Case)
- Dont get stuck to single minded thinking.
- Track, observe, experience, test and only then draw your own conclusion.
- Earlier take aways from previous hunt logs still count
What next?
Work on Codexes that demand +4K PED cycle to reach 25 rank.
Plan to grind atleast one codex with ZX Sinkadus to get compareable data on effi and dpp values.
Mob maturity: Gen 01 to Haywire
Location: Jason Center → /wp [Calypso, 75486, 80223, 117, Waypoint]
Time spent: 20 hours
Globals: 45
Codex rank: 25 Done
Disclaimer: Due to tracking tool issues at times, mob variance and kill steals. I’d say there is margin of error 13-130 kills in these stats.
| Number | Kills | TT Cost | TT Return |
|---|---|---|---|
| 1 | 1000 | 306,88 | 259,86 |
| 2 | 1000 | 306,20 | 277,76 |
| 3 | 1000 | 305,55 | 286,09 |
| 4 | 1000 | 308,35 | 279,44 |
| 5 | 1000 | 308,17 | 284,85 |
| 6 | 1000 | 308,16 | 294,88 |
| 7 | 1000 | 306,12 | 301,10 |
| 8 | 1000 | 308,80 | 298,42 |
| 9 | 1000 | 308,58 | 287,25 |
| 10 | 1000 | 309,23 | 278,83 |
| 11 | 1000 | 309,62 | 286,89 |
| 12 | 1000 | 306,10 | 283,32 |
| 13 | 1000 | 308,38 | 280,99 |
| 14 | 500 | 171,06 | 165,59 |
| Total | 13500 | 4171,20 | 3865,27 |
All together:
| TT Spent Healing | 0,00 |
|---|---|
| TT Spent: | 4171,2 |
| TT Return: | 3865,27 |
| TT Loss: | 305,93 |
| TT Return % | 92,67 % |
| Kills | 13500,00 |
| Hours: | 20 |
Loot Composition:
| Name | TT |
|---|---|
| Shrapnel | 3564,08 |
| Belkar Stone | 113,56 |
| Robot Low-Loss Link Cable | 93,84 |
| Socket 1 Component | 29,80 |
| Socket 2 Component | 29,30 |
| Isis LLP 1 (L) | 12,60 |
| Infrasound Emitter Component | 8,00 |
| Lacerating Attack Nanochip 1 (L) | 6,28 |
| Regeneration Chip 1 (L) | 2,82 |
| Diluted Mineral Extractor | 2,04 |
| Superior Cloth Extractor | 1,63 |
| Basic Mineral Extractor | 1,32 |
| Entropia Unreal Token x2 | 0,00 |
| Total | 3865,27 |
Want to see more logs? Click here
Have questions or tips? Spotted error? Looking to buy something? Feel free to PM/mail me here or ingame! Happy hunting! ![]()