Hello there!
This will be first part of my hunting log series.
Daily routine: 2-4 hours or 500-1000 kills per day. In total 140 hours or 35K kills. Might have slipped + somedays ![]()
My aim with these logs is to bring some clarity for new players.
So they roughly know what to expect loot wise and why it is so important to track your progress and focus on Markup.
This isnāt meant as guide but rather raw datapoint for those who lack empiric hunting experience.
To provide some extra data beside loot returns for new players this hunt utilized Frontier Hunting Rifle Adjusted, Frontier Armor set, Frontier Stimulant PillX3 and Restoration Chip 1 (L).
From the start of tracking first 1-2K kills you can see how much being unmaxed on weapon affect your return. It will go stable once you hit maxed.
I had no skills or former knowledge to what to expect beside what i heard from my RL friend/mentor. Remember 50% skill boost from pills! ![]()
Stats before/after Codex rewards. Waited till 25 rank to collect ![]()
| Total skill points | 25748/28637 |
| HP | 99/102 |
| Laser Sniper (Hit) | 24/24 lvl |
| Ranged Laser (Dmg) | 20/20 lvl |
| Animal Looter | 7/8 lvl |
| Evade | 4/7 lvl |
| Biotropic | 4/4 lvl |
Armor bill lowering overtime indicates gains on evade and more situational awarness in combat + how to utilize that sweet (70m) range.
What i would suggest if you hunt these with similar gear:
-No armor for repair cost reason (40 PED) Healing cost will increase*
-Heal chip (MU is loss but o boy 35K kills for (20 PED) aint bad! I know i had armor so it will increase!
-Utilize rifle range (70M) better it really can make diffrence in armor bill and healing.
What is my take away from this?
- Tracking is vital or you are BLIND
- Short and long term cycles
- Low HP and High LVL on mob matter for skilling purpose
- Markup/MU should be the goal
- Globals mean nothing, those just balance you out to expected TT return
- Armor use can only be justified by good MU
- Stack size required for reasonable AH sale
- MU lost upon AH sale to fee
- Do not ignore shrapnel conversion %
All in all this was very positive and educating experience to me!
What next? Iāl be hunting something in similar HP/DMG range without armor to see how that goes. Log 2 Here i come!
Mob maturity: Young/Mature
Location: North Swamp Camp ā wp/ [Calypso, 61964, 76187, 135, Waypoint]
Time spent: 140 hours
Globals: X6 = 14,15,20,10,57,16
Codex rank: 25 Done
Disclaimer: Due to tracking tool issues at times, kill steals and random mobs nearby the border of spawn. Iād say there is margin of error 150-350 kills in these stats.
| Kills | TT Cost | TT Return | Armor Repair |
|---|---|---|---|
| 1000 | 177,91 | 162,22 | 1,55 |
| 1000 | 150,79 | 143,94 | 1,35 |
| 1000 | 144,60 | 131,49 | 1,33 |
| 1000 | 144,69 | 139,30 | 1,21 |
| 1000 | 145,05 | 121,26 | 1,16 |
| 1000 | 147,10 | 139,32 | 1,23 |
| 1000 | 145,76 | 115,07 | 1,22 |
| 1000 | 146,91 | 129,96 | 1,02 |
| 1000 | 146,18 | 138,61 | 1,28 |
| 1000 | 145,85 | 127,03 | 1,11 |
| 1000 | 144,65 | 119,60 | 1,18 |
| 1000 | 144,86 | 134,25 | 1,39 |
| 1000 | 146,55 | 127,60 | 1,30 |
| 1000 | 144,87 | 139,24 | 1,06 |
| 1000 | 144,52 | 128,13 | 1,19 |
| 1000 | 145,66 | 115,84 | 1,08 |
| 1000 | 144,38 | 141,14 | 1,04 |
| 1000 | 145,16 | 138,45 | 1,00 |
| 1000 | 144,49 | 125,07 | 1,09 |
| 1000 | 144,62 | 129,18 | 1,13 |
| 1000 | 143,2 | 143,33 | 1,17 |
| 1000 | 143,58 | 139,05 | 1,05 |
| 1000 | 144,11 | 124,03 | 1,08 |
| 1000 | 143,36 | 127,27 | 1,02 |
| 1000 | 144,21 | 133,79 | 1,06 |
| 1000 | 144,26 | 151,07 | 1,08 |
| 1000 | 144,34 | 133,62 | 1,11 |
| 1000 | 145,15 | 154,71 | 1,13 |
| 1000 | 144,07 | 138,41 | 0,99 |
| 1000 | 144,85 | 180,72 | 0,95 |
| 1000 | 142,43 | 139,87 | 1,01 |
| 1000 | 144,74 | 141,68 | 0,98 |
| 1000 | 144,82 | 125,85 | 0,88 |
| 1000 | 145,95 | 146,68 | 1 |
| 1000 | 144,85 | 157,12 | 0,9 |
| 35000 | 5108,52 | 4783,9 | 39,33 |
Healing Cost:
| TT | MU | Healing TT/MU |
|---|---|---|
| 8,46 | 12,91 | 8,46+12,91 |
All together:
| MU Lost: | 12,91 PED |
| TT Spent: | 5156,31 PED |
| TT Return: | 4783,9 PED |
| TT Loss: | 372,41 PED |
| TT Return % | 92,28 % |
Loot Composition:
| Name | TT |
|---|---|
| Shrapnel | 2504,74 |
| Animal Muscle Oil | 1483,8 |
| Animal Hide | 219,91 |
| Diluted Sweat | 190,69 |
| Exarosaur Wool | 95,28 |
| Thin Wool | 83,5 |
| Inferior Cloth Extractor | 54,76 |
| Exarosaur Skin | 45,8 |
| Tier 2 Component | 27,58 |
| Exarosaur Tooth | 26,28 |
| Castorian Defender (L) | 21,98 |
| Material Efficiency Component | 10,5 |
| Diluted Cloth Extractor | 10,47 |
| Stinktree Board | 2,79 |
| Shogun Shin Guards (M) | 2,58 |
| Basic Mineral Extractor | 2,27 |
| Shogun Shin Guards (F) | 2,11 |
| Shogun Shin Guards (F) | 1,17 |
| Hair Spray | 0,48 |
| Entropia Unreal Token | 0 |
| Total TT | 4786,69 |
Want to see more logs? Click here
Have questions or tips? Spotted error? Looking to buy something? Feel free to PM/mail me here or ingame! Happy hunting! ![]()