Built a free browser-based session tracker — PEDisplay (no download needed)

Hey everyone,

I built PEDisplay — a free session tracker that runs entirely in your browser. No download, no account, no data leaving your machine.

What it does:

Upload your chat.log (or use Live Mode in Chrome/Edge) and instantly see your loot, damage, kills, return %, skills, globals, fish, enhancer breaks, crafting, and more
30,000+ item database with DPP / DPS analysis
Loadout builder with APM cap warnings and cost calculations
Ammo cycle tracker with shrapnel conversion
Session history + comparison with trend charts (are you actually getting better over time?)
Globals feed with creature trending + cross-links into the bestiary
OBS overlay for streaming
Inventory CSV import (paste your MA inventory export)
Screen Capture OCR — reads cords / depth / current target live while you hunt (100% local, Tesseract in-browser)
Community drop tracker + creature database (800+ mobs, what drops from what, contributed by players)
Bestiary pages with locations, maturities, damage types, resistances
Interactive planet maps with teleporters + land areas
New this week:

Hot Areas per planet — /planets/ now ranks land areas by recent globals (1 / 7 / 30 day toggle). Shows top mob, PED totals, HoF count per area. Useful for scouting where the action actually is right now.

Creature Spawn Heatmap (opt-in) — if you run Screen Capture OCR, you can optionally contribute (creature, x, y, planet) readings to a shared spawn density map on /map. Privacy-first: default OFF, aggregated into 200m cells, minimum 3 different contributors per cell before anything is public, 3-month retention, one-click “delete everything I contributed” on your profile. Maps start empty — crowd-sourced from scratch. v1 overlay is Calypso-only; other planets collect sightings and will display once I add per-planet cord bounds.

OCR calibration rework — the calibration panel now shows a live region inspector next to the preview: the exact pixel crop Tesseract reads, the parsed value, the raw OCR text, and nudge buttons (±4px) to fine-tune each box without redrawing. Makes it obvious when a box is off by a few pixels.
Privacy: Chat.log parsing happens 100% client-side in your browser — your raw chat data never touches a server. OCR data only leaves your browser if you opt in to the heatmap. You can disable cloud sync, wipe your sightings, and delete your account at any time.

Pricing (simplified): was a lot of heat on this i’m listening

Free — everything above: session tracking, item database, loadout calculator, globals during session, cloud sync, session comparison, analytics, bestiary, heatmap, OBS overlay, community drop tracker. All of it. No ads.
Supporter ($5/mo) — just a tip-jar + a Discord role + a supporter badge. Zero feature gates. If you find PEDisplay useful and want to help keep it running, this is how.
Supporter+ ($10/mo) — same as Supporter, plus REST API access for your own tools / dashboards / automation (500 requests per day). This is the only tier with a real feature gate — and that’s only to protect the site from someone scraping the whole DB maliciously. other sites can contact me if interested in access.

Would love feedback from the community.
What would make this useful for your gameplay?
What’s broken? What am I missing?

pedisplay.com

3 Likes

PEDisplay: crowd-sourced spawn heatmap + hot area globals
Two updates to pedisplay.com this week.

  1. Hot Areas per planet — /planets/ now ranks land areas by globals volume over the last 1 / 7 / 30 days, with top mob per area, total PED, HoF count. Uses existing globals data, nothing to opt into. Should be immediately useful to anyone scouting where the action is.

  2. Creature spawn heatmap (opt-in) — if you run PEDisplay’s Screen Capture OCR, you can now optionally contribute (creature name, x, y, planet) readings to a shared spawn density map on /map. It’s sighting data, not drop data — shows where mobs actually spawn densely rather than where people happened to loot.

Privacy notes since this is location data:
• Default is OFF. You have to check a box in the OCR panel to contribute.
• Only grid-cell aggregates are public (200m cells). Raw individual readings never leave the server.
• Cells need at least 3 different contributors before they appear publicly — no single player can be identified or cause a hotspot.
• Raw data auto-deletes after 90 days.
• One-click “delete everything I’ve contributed” button on the profile page.

The v1 overlay only renders on Calypso/Eudoria — other planets collect sightings but won’t display until I add per-planet coord bounds (next up). If you’re on Arkadia/Cyrene/etc. and opt in, your contributions still get saved and will appear when the overlay expands.

The maps start empty — no pre-seeded data. They fill in as people opt in. A couple of opt-ins in a dense spawn for a week and the heatmap should start lighting up.

Happy to answer questions about how the aggregation works, privacy model, or OCR pipeline. Source is on GitHub.

Site: https://pedisplay.com

LATEST UPDATE: — what’s new this week

A bunch of polish + perf landed today. Highlights:

?️ Maps and icons load way faster. Optimised every map image + icon — total payload dropped from 112 MB to 13 MB (88% smaller). Big win for first-page load and on mobile data.

? Update banner now visible. When we ship a hot patch, you’ll see a small “Update available” banner bottom-right with a 30-second countdown and Reload now / Wait / Later buttons — instead of the page silently flashing mid-task. Your saved sessions, loadouts, and OCR calibration are safe across the reload (live OCR + active chat.log capture will need to restart).

?️ Page stuck? Hard Reset button. If a deploy ever leaves your browser caching a broken bundle, the error screen now has a Hard Reset action that clears caches + service worker without touching your saved data.

? Bestiary: Experimental Holo grouped. Coordinator / Droka / Eviscerator / Legionnaire / Warlock / Harbinger now consolidate under a single “Experimental Holo” base creature with maturity sub-rows, instead of cluttering search with 6 entries.

:high_voltage: Activity feed faster on long sessions. Refactored the loot/kills/heals merge so it doesn’t allocate intermediate arrays per render. 1000+ event sessions noticeably smoother.

? Behind the scenes: wiki Loot.csv bootstrap now actually completes (was timing out), Loadout slot keyboard navigation supports Escape to cancel, and a bunch of test coverage so future regressions show up faster.

Thanks for the feedback — keep the bug reports coming

Had a look at your project and it looks like it has potential but it is massively undercooked and the AI integration is completely stupid. Why would you want an AI to analyze the game that does not understand game mechanics at all and just hallucinates everything?

Also your loadout calculations are extremely off so that needs reviewing.

Leaderboard doesn’t work.

But at least you got an AI generate (not that everything else isn’t vibe coded) page to buy a “pro” version.

https://i.ibb.co/q3bS6NCk/dsadasd.png

This is AI slop as it is right now, so charging money for that is crazy imo.

Not saying this won’t be useful to someone, so don’t take this as an attack. I’m just tired of seeing AI vibe-coded slop.

4 Likes

Appreciate the honesty, genuinely.

Loadout calc bugs — you’re right, DPP was inconsistent between tabs and enhancer costs weren’t amortized. Patched this week.

Leaderboard — fixed, was an API routing issue.

AI analysis — fair hit. It’s being reworked into a data query tool rather than pretending to be a game strategy advisor.

The “vibe coded” part I’ll push back on though. The parser handles 40+ EU log patterns, the item DB is 30K+ real items with typed columns, and the stats engine runs live 10-hour sessions. The game logic is hand-built. UI polish is behind where I want it, but that’s different from generated slop.

Pro value needs work — agreed. Building toward features that earn it.

If you spot specifics that i missed i will work on them. Feedback is what i need. currently handing out the Pro there is codes in all my post and im checking new users and currently just giving them PRO for 1 month.

1 Like

I like the that you are seeing it as constructive criticism.

I don’t doubt you put some actual work into it at all, but as soon as you are putting a price tag on some of the features criticism will be far harsher. That’s just a reality.

If I can give any advice, fix the broken icons and replace the emojis with SVG icons. That emoji spam is a dead giveaway that a bunch of the UI was vibe-coded.

Don’t get me wrong I vibe code a lot myself, but there has to be some care taken with the appearance in the end. My first impression was quite bad since it was a lot of bugs and there was even an option for a pro version. The value proposition is quite weak imo since other tools exist already.

I would also like to point you to the Entropia Nexus API. If you want to do your own database that’s fine of course, but managing that is just going to be a nightmare over time. My API is free to use and the data is actively being added to every day already.

Good luck with your project :slight_smile:

2 Likes

Yeah the icon swap is already underway, good call though. I’ve seen the Nexus API, solid stuff especially the mob data. ya any feed back is welcome. been enjoying working on it.

1 Like

PEDisplay — Major Update

Just pushed a big update to pedisplay.com. Here’s what’s new:

Faster to use

Press Ctrl+K anywhere to jump to any page instantly
Hit ? to see all keyboard shortcuts
Better session stats

Kill Speed — kills per minute
Luck Meter — how lucky were you? (“Normal” to “Blessed by Lootius”)
Efficiency Score — get graded S, A, B, C, D, or F based on your session
Live clock — session timer running in real-time
For streamers

OBS overlay has a new compact mode (single-line)
4 color themes (cyan, gold, purple, green)
Copy your overlay URL with settings baked in
More creature info

Creature pages now show loot tables and maturity levels (HP, damage per stage)
Data pulled from multiple community sources
Other stuff

71 new hand-painted icons replacing the old ones
Faster page loads, smaller download
Screen Capture OCR works in Edge now (was broken before)
Try it: https://pedisplay.com

You need to remove the money element entirely if you want it to be used more.

The playerbase is so small that you will get no one paying to use this when there is free alternatives that does the same thing already.

You have done good work (even if you used AI) but please remove the price tag and make it free.

1 Like

I have taken another look at it and must say that you slopified it even more.

  • The text size is awfully small in many place, labels have weird names (do you even properly review that?).
  • Your DPP calc is wrong, you are likely using raw instead of effective damage
  • on /planets did you even notice it used labels rather than icons?

As a fun little hobby project this is fine but I would remove any mention of a “Pro” version immediately. Unless you have something really unique that nobody else has I wouldn’t ask for anything.

Work on your site, using AI is fine, but not reviewing wtf it is doing is not. Pretty much every site has major issues that I can spot immediately.

1 Like

Is this a real word.. I’m stealing it either way

2 Likes

Yeah no…

“Most profitable mobs” with no mention to markup, claim to have all markup data and mid level loadouts for below 500 ped?

I would advice you to learn the game before trying to push a product so you don’t end up selling misinformation.

ALSO - OCR is something that many people will not trust.

I have a rule now that I will not use any program that uses OCR.

It is like any smart TV that has that ACR - ALWAYS DISABLE THAT FEATURE!

That is just like giving permission for every few seconds a screenshot is taken of your entire screen regardless what is being shown.

No one knows if the OCR in these programs is only capturing the game screen only. What if you are in windowed mode? That means there is a huge chance it captures your entire desktop.

So no thanks. (also again you need to totally remove the pay for pro or pro+ entirely) You should be making it all completely free to use!

Good Luck.

it is free, so not sure what your on about, and i give pro which is very little so far for 30 days.

You need to remove it all together - remove the buttons for pro and pro + is what I am talking about bro. Make all features on the pro and pro + available to all free users!

1 Like

i mean to say you all are not taking shots at me like fish in barrel would be a lie. but i appreciate all the input. everything pointed out called out is another set of fresh eyes to identify a problem. so thanks

1 Like

How can you get rich doing that?

why do that i can just ep4 full condition if i wanted to get rich

1 Like

I personally think it’s unique project and looks way better then some other projects. Also there is bunch of useful data you can look into.

Looks in terms of not being a 2000s site? Sorry but I skimmed it and found so many issues and questionable features.

As the site is now I would recommend taking it down until you took some time to evaluate what value your site has to users. With the current quality I wouldn’t want to use it ever. It is clear you overuse AI not just for coding but also for decision making and you are getting fed misinformation from it that you pass onto your users…

AI has absolutely no clue how EU works mechanically, there is no live data from the game it could use, and there is tons of misinformation and/or speculation on the forum that it feeds off of.

That being said… I do not want to discourage you building something for the community, but sometimes it’s best to be brutally honest. I know this thread must be very harsh to you, but praising something that isn’t praiseworthy is really just disingenuous and not helpful. If Nexus has issues I want people to scream at me, so I can improve it.

Just slow down and fix the features you have, maybe remove some that are beyond broken and/or don’t make sense. If you ever need advice feel free to ask, like if you want something reviewed honestly.

2 Likes