Broken Mining Layers

You don’t even have to max the finder. I’ve used the P400 a LOT and droprate was exactly as expected on a max finder :slight_smile:

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he just screams , i need badly any mentor.

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OH, they might have changed that also then.

It happend that I was mining trea and I didn’t maxed that finder cause I didn’t check it, and only got 50% return :ROFLMAO:

Once I noticed, I stopped and changed finder and everything went normal :rolleyes:

What? You mean I can use like twen finder being just 54 prospector?

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What shape is that area ? Resources spawn server wide…

Come, come come, do the math…

Tell me what the parameters are for mining, why the hell would you have a depth if it serves no logical purpose, that’s just a waste of development hours.

Penis shaped

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Let me show you how easy this is..

We have x claims …

XXXXX
XXXXX
XXXXX

When a mine finds a claim, does the game leave the gap of would it fill it ? If it was a fair system, it would try to move all the other claims to fill the area equally.
This is very difficult to do in a square, but in a circle, its simple when a simple single formula can generate and modify the array on the fly…

Yeah, im sure they didn’t want to overcomplicate it by using some type of RNG for it instead.

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wrong button

RNG will get you sued…

I have my own hypothesis regarding your thread.

You ran out of peds and got bored, again…

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Resources are not server-wide. They have spawn points, the same as mobs do. The shape is not important, but I would imagine it’s a circle from a development perspective. It could be square, or arbitrarily drawn. It really doesn’t matter. Map your claims over time and you will see specific resources are in specific spots, not just generally anywhere on the server.

Here’s another clue from previous Cyrene patch notes:

  • Added several additional spawn areas for Clear Crystal

I already explained it but I’ll try again. Any given resource has an ideal depth. When you drop a probe, you have a probability to hit at the avg depth of your finder (with a margin above and below). Whatever depth you hit adds to the probability to find a particular resource based on how close you are to that resource’s ideal depth (if you are in the spawn area). It’s pretty simple to understand.

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Yes. mininglog.com has a table giving the ideal depth and range of resources which is automatically up dated from data provided my users of the LBML program. Or should be. Its not updating atm. but still provides a valuable guide to resource depths and ranges. LBML also provides automatic claim mapping to identify spawn areas.

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You are thinking too eco and not enough systems design / IT.

I have a pretty good understanding of how this works. Before a “global storm” there is a period of massive nrfs as the system pulls the resources from nodes to give to others. The game did it right now, from 5300 nodes down to 90 in a few minutes, then the globals started…

And how did i compute the drop off so quickly, a simple binary search…

I even opened a support ticket as a node did not spawn correctly when triggered, but the one after it did within range of the previous node.

Its also snapshotting.. It’s not updating the client in real time but only when an action is performed…

No, you don’t.

No, it doesn’t.

This doesn’t even make sense. I’d love to hear how you applied binary search to this problem. Please explain it to me in full technical detail.

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The depths that LBML gives are no where near of what I’m getting.

Most mine as deep as possible, even when not needed at all, + using amps to get swirlies (giving a lot more fillers, +80% fillers instead of 40-50% without amps.) so pls do not trust those data.

Where you see a certain resource can be found for 1% it is easy to get over 10% …

It all depends what finder(s) you use, use depth enhancers … and NO amps to avoid fillers

Even the % how much you will get of a certain resources is ridiculous.

Make your own data and you will see the difference.

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Yes I did say that the website data is not being updated and has not for quite a long time so it’s out of date. It is being worked on by Ido though.

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It’s been like that for years now and the main reason I stopped using it like 5 or more yaers ago. :wink:

MIndark needs to fix the incorrect tooltip on ALL MINING FINDERS. The average depth IS NOT CORRECT.

Thanks to Leeloo for this one Average depth = (Depth on tooltop + 300) /2

Mindark is misrepresenting a crucial datapoint within the mining profession.

Yeah, the last manual rerun of the data was in January of this year. When things get migrated to the new server, Ido should be able to restore the automatic updates again. His current service provider pushed an update that basically meant having to rewrite those automatic updates to the website from scratch. Kind of a pain all around.

The one caveat I have is that when it comes to depths listed there, averages aren’t that useful, nor are maximum depths since that’s just a product of whoever is using the deepest finder while finding those resources. Minimum depth is more informative since that gets closer to an actual in-game cutoff for where the resource first starts appearing. The other two can have more of a sampling bias issue.

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