19.10.3 Release: Bug Report Thread

After today’s patch 19.10.03, there are still numerous bugs and issues that were introduced with changes in 19.10.0.

Following are just few things that i documented after few minutes in-game.

Added launcher options for GPU-accelerated UI rendering and GPU-rendered text.

Similar workaround is required for Steam client.

Skills & Professions window

  • Both skills and professions were crammed into same window, resulting in multiple striking issues:
    • wasted space and incompatible layouts - skills have fixed 12 items/rows per page, professions have 8 rows per page - this results in poor UX, we either have tall window where skills fit all rows but professions have 30% of window empty, or short window where profs fit but skills need to be scrolled vertically on each page
    • rows are way too tall, all because unnecessary icon is crammed in each skill row - remove skill icons from rows as it is displayed at the bottom, upon selecting skill row (same as it was in past) - this will allow us to make window shorter with all information being visible
    • columns take silly amount of space - for example in skills, skill name column takes roughly half the width than much less important rank column (text only, excluding unnecessary icon), rank progress column is completely useless for 99% of players and just take loads window real estate. Similar issue with Professions list. Either adjust widths of columns, or better allow us to resize columns or even hide unwanted ones - this will greatly increase UX and allow us keep window much much smaller than currently. Additionally that would allow expanding drop-list and show button instead, just like previous UI skills/profs, allowing for quicker and easier selection
  • professions list gets level progress percentage cut off on minimum window width
  • profession level progress value shows only one decimal place, and hoovering reveals two decimal places - simply show two decimal precision in list, or even better allow us to set desired precision (same setting would be desired for skills values)

Message Center

  • unified table does not make sense for all message types. for example look at:
    • notes: status column is useless and just takes up space where more of note could be fitted on screen

    • hof: message just displays ‘hof’ (unless bugged - see screenshots and chat.log message) and takes up most of line space, then the real message is displayed. Example message causing being wrongly parsed:

      2026-09-22 12:41:29 [Globals] [] Tony Crawler Smith killed a creature (Exarosaur Stalker) with a value of 19 PED at ~deATH ahead~ OLA#44 (200,603) SW of Oshiri Hearts!
      

Sticky Notes

  • x (Delete) button at end of note does nothing, it just opens expanded note, same as click on note row - delete this button to free space and avoid confusion
  • buttons in undocked note have no tooltips - for example what does arrow-up button do?
  • sticky notes list view lack indication for pinned notes (I assume that is what + button does)

Entropia Exchange

  • windows (main, offers/history and market) save position but not size
  • info window saves size but not position
  • navigate to market and select any page number, including first - list disappears completely and exchange needs to be reopened

Other issues/suggestions

  • dropping multiple items from inventory to boxes/vehicles does not behave same way as in inventory/storage - there is no highlight where item will go
  • map sections show/hide (cites, tps, other etc) does not persist between map opens/close and logins - it’s annoying to hide all unwanted every time
  • add structural integrity health bar on vehicles in inventory view - this allow quick glance what needs to be repaired
  • show ‘real’ tooltip on mouse hoover over non-stackable items that are in containers, the way tooltip shows on item when its in inventory (example screenshot show beacon’s tooltip in box/vehicle vs in storage - also notice different precision and fonts in both tooltips)

  • remove hook icons displayed when someone in area is fishing, or at least give us option to do so
  • ctrl+mouse wheel changes size of grid in inventory, storage and containers/vehicles - this zoom does not persist upon relog resulting in items being scrambled (tested only containers/vehicles)
  • duplicate buttons in options>interface - at the bottom there are duplicated buttons for Reset, Reset Layout and Reset UI, all of them available at the bottom of the main options window. Both Reset buttons have different tooltips. At this point all those reset buttons are confusing for average user - review and reduce different reset buttons.
  • Reset button does not ask for confirmation! (Reset Layout and Reset UI does show confirmation dialog)

MindArk, get better soon!

4 Likes

Is it so that once UE5 has been launched, it will eat way less resources than now? For example those new service centers all around Caly and Aris almost make my PC fly. I avoid them because of that. And at friday at teamhunt at Umbranoid Void Lords lag was insane, very next to unplayable for a while. @Belse_Mindark This is very important thing to address, since there are players unable to play now.

If you play around with your settings and tweak them a little bit the game does not take much resources. Check texture quality in advanced settings, objects quality, update all your drivers, restart your PC to reclaim any potentially reserved memory from windows.

I tried again with very low setting (edit3. seems like it put objects to “Custom” when I moved the ground texture slider lower):


My GPU is RTX 3060 and works on very high settings with Witcher 3 for example, and never got so hot with Entropia before these new service centers; usage is 97%.

I was there maybe 30 seconds and it started to get hot. I still have good fps with medium settings and playable with high, but my PC is not even close to lower end, kinda middle ground afaik.

At Limnadian different kind of service building GPU is at 25%:

Outside at Limna TP it’s 40%. So seems like my GTX 3060 is bare minimum and it have to work at full capacity all th time after migration to UE5? Or do I miss something here?

PS. Icons still get messed up after changing graphic settings. And links doesnt work when copied from note to chat or from chat to notes etc. This has been issue many times before this new UI also though.
image
image

And thanks for response! I don’t want to complain too much, many bugs were fixed, but I see many players have been not able to enjoy the game because game doesn’t run well enough even with safe mode.

Edit. Seems like my drivers indeed are not up to date atm. But it was like this when I was just updated them, some months ago. Gonna test again tomorrow, but Im sure it doesn’t make any difference this time either. Edit2. Just checked, it was released today, so my drivers have been up to date until today. So that was not the problem.

2 Likes

Title: [Main and System chat tabs are no longer moveable]

Date Found: [09/23/2026]

Description: Main and system chat tabs are only non moveable elements in chat window.

Expected: [To switch Main and System tab location/order in chat window. ]

Actual: [Main and System tabs are not moveable anymore.]

Steps to reproduce: [Try to add new tabs and change tab order.]

Screenshots: [

]

2 Likes

1)Icons such as fish (8 squares) caroot (4 squares) still way to big in inventory even tho it’s scaled down for container sizes etc. Which is ok for containers.

2)Way points are totally screwed up and off by a shitload probably due to scaling at 90%?

  1. flying thru space the “pirate staging base” mission is still active and showing the cluster etc million kilometers away even tho I am on planet in an instance now. So make space mission and points of interest auto dissapear again when on planet.
1 Like

Title: [Undocked taskbar turn unresponsive]

Date Found: [09/23/2026]

Description: Undocked taskbar turn unresponsive while attempting to click it with mouse, keybinds still work fine.

Expected: [Click undocked taskbar buttons with mouse to open window.]

Actual: [Nothing]

Steps to reproduce: [Undock taskbar, click main menu, close it and click any other buttons in it.]

Perhaps it is due to docked fade or taskbar losing focus?

Screenshots: [None]

In the avatar profile page, there are weird numbers in the Protection segment. Tried several armors and all were always wrong. Also I would move the foots icon to the left. It would just make sense to have ALL armor parts on one side, even if it makes it a 7 vs 4 icons instead of 6 vs 5. Maybe to the right you could add clothes icons instead.

Can we get an ALL / UL / L Button to sort BPs?

2 Likes

When trying to add a BP to the wrong book or to a book that already contain that said BP, you don’t get the warnings anymore.

1 Like

You can still create armor sets and either drag them to the quickbar via action/ui edit menu or and keybind them too.

Character sheet window also has issue with scaling, it does scale, but does not save up it’s last position and size. :face_without_mouth:

Nice one, how the heck have I missed that all this time :slight_smile: Thanks

Would be great if the ICON would be different for each armor (When creating the loadout use the Helmet/ icon and base it on that, even if its a mixed set).

1 Like

Great work MA :flexed_biceps:

One small but yet quite annoying bug, I have :smiling_face_with_tear: The radar plays Houdini with me, and dissapears, and I have to relog to get it back.

Yesterday everything was fine hunting, then I went outside for a cig with my baby pirate, and when I came back, the radar was gone again …

I swear to Lootius, I didn’t touch anything … :woman_dancing::skull_and_crossbones:

1 Like

Super strange. The game runs smooth on my 3050 which is slower and has less vram than yours. Until yesterday. I am down on low settings again after playing high/very high smooth a week ago.

Was fun while it lasted. I will try some tweaking and Google fu tonight and see if i can find a solution and share.

When right clicking on a item in the inventory the menu sometimes open above the cursor and other times under the cursor. When right clicking a item positioned on the 2/3 columns on the right side of the inventory, it opens the menu above the mouse cursor, all the others open the menu under the mouse cursor.

This is very annoying when creating waypoints for the mining claims.

  • Fixed an issue where one of the dailies could result in getting a mission named “???” without any information

But i still got ??? daily crafting mission…

How can I launch clientloader with steam version? Didn’t work via Entropia.exe in the game files.

Hi there!

Agree, the body part issue remains as a problem for me as well. It is not quite as visible as you showed on the picture, but the colour of the head and body are different, with a sharp transition line stretching around the neck. After I left the avatar creator (after the first major VU a couple of weeks ago), I noticed this straight away. Strangely, in the avatar creator itself it looked just fine and smooth. I filed a support case, and got 15 minutes later a second run on the avatar creator. I thought that I did make a mistake (perhaps there were two separate colour settings, one for head, one for the rest of the body). But no: all looked fine in the creator, but once I entered the world, there was this sharp colour transition line around the neck again.

Well, my best guess is that the head and body (and perhaps its part) are independent models programming-wise. The merging together of these models becomes then almost impossible, especially if movement and physics engine are involved. That might explain the gaps I do see on your image. Colourwise it would make sense as well if the colours for the models are not matched, or the shadow cast by the head is not processed by the body-model. The head will then appear darker in the neck-area, while the body-model will stay in its original colour without shadow.

Now, this bug was not addressed in the latest VU, unfortunately. As ingame I see myself only from behind, this isn’t an urgent problem … I am only an eyesoar for those who take a look at me from the front LOL Still, it needs to be fixed. I saw the same mismatch on several NPCs ingame as well. So, it is a principal issue.

Anyway, just thought to put this out and let you know that you are not alone. It is subtle, so many might not have realized this yet, but it most certainly is a bug that is real.

:star: :star: :star: :star: :star: The Admiral :star: :star: :star: :star: :star:

1 Like

in your game library in steam

Right-click on Entropia Universe and select Properties.

Under the General tab, scroll down to the Launch Options field.

Type or paste -cef-disable-gpu into the box.

Close the window and launch the game.

Optional: You can also use -cef-disable-gpu-compositing to restrict web-view hardware acceleration further.

So AI says anyway :slight_smile:

1 Like

Clientloader is the only way I know to manage planet data download. Before the last updates I chould do it via ingame map.

@Belse_Mindark
Thanks again for listening.

I did more testing and try to explain in more detail.
I updated my drivers (for yesterday released version), put my general graphics to low again and sliders of textures and ground to absolutely 0%. Result in new orange themed circle Service Centers (no matter the location) is this (96% GPU, 4.8/12gt vram). Note, that this has been the case since these new ones were introduced, many months ago.


Here you see FPS is still high (126) though.
image

In comparison this is reslut in Aris Ironhaven main building with same low settings (more vram, but 45% less power usage):


This is result at fishing out at Aris with same low settings:

This is outside at Aris with MEDIUM settings. I did not have FPS shown this time, but no lag. But it do drop sometimes when hunting robots and in NEXX-COM instances boss room at Broadcastus, which did NOT happen before the couple last patches with new UI.

So my conclusion is, that overall resource need is higher now, even with those all low settings my PC fans keep noise in Port Atlantis, which they did not do so much before the patches. With medium settings I have fps lag sometimes now which was not the case ever before, but game looks much better so no wonder. The main issue is low settings for worse computers and even more so, those orange themed circle Service Centers (can post pic later if needed). Also that insane very next to unplayable lag at Void Lords last friday in big team was super bad, I didn’t check if it was latency, server lag or fps though, felt like fps thing since no one had connection problems.

I know several people that have so insane lag, that they are no wanting to play and one of them is selling out.

One “bonus” thing now that you are making lots of tweakings is this annoying easily fixable thing: Aris maintenance tunnels (so also robot beacons) has their “music” and other ambient sounds very loud, I have to put volume from 100 to 40 or so, and also Gauss Weapons.

@Belse_Mindark