After today’s patch 19.10.03, there are still numerous bugs and issues that were introduced with changes in 19.10.0.
Following are just few things that i documented after few minutes in-game.
Added launcher options for GPU-accelerated UI rendering and GPU-rendered text.
Similar workaround is required for Steam client.
Skills & Professions window
- Both skills and professions were crammed into same window, resulting in multiple striking issues:
- wasted space and incompatible layouts - skills have fixed 12 items/rows per page, professions have 8 rows per page - this results in poor UX, we either have tall window where skills fit all rows but professions have 30% of window empty, or short window where profs fit but skills need to be scrolled vertically on each page
- rows are way too tall, all because unnecessary icon is crammed in each skill row - remove skill icons from rows as it is displayed at the bottom, upon selecting skill row (same as it was in past) - this will allow us to make window shorter with all information being visible
- columns take silly amount of space - for example in skills, skill name column takes roughly half the width than much less important rank column (text only, excluding unnecessary icon), rank progress column is completely useless for 99% of players and just take loads window real estate. Similar issue with Professions list. Either adjust widths of columns, or better allow us to resize columns or even hide unwanted ones - this will greatly increase UX and allow us keep window much much smaller than currently. Additionally that would allow expanding drop-list and show button instead, just like previous UI skills/profs, allowing for quicker and easier selection
- professions list gets level progress percentage cut off on minimum window width
- profession level progress value shows only one decimal place, and hoovering reveals two decimal places - simply show two decimal precision in list, or even better allow us to set desired precision (same setting would be desired for skills values)
Message Center
- unified table does not make sense for all message types. for example look at:
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notes: status column is useless and just takes up space where more of note could be fitted on screen
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hof: message just displays ‘hof’ (unless bugged - see screenshots and chat.log message) and takes up most of line space, then the real message is displayed. Example message causing being wrongly parsed:
2026-09-22 12:41:29 [Globals] [] Tony Crawler Smith killed a creature (Exarosaur Stalker) with a value of 19 PED at ~deATH ahead~ OLA#44 (200,603) SW of Oshiri Hearts!
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Sticky Notes
- x (Delete) button at end of note does nothing, it just opens expanded note, same as click on note row - delete this button to free space and avoid confusion
- buttons in undocked note have no tooltips - for example what does arrow-up button do?
- sticky notes list view lack indication for pinned notes (I assume that is what + button does)
Entropia Exchange
- windows (main, offers/history and market) save position but not size
- info window saves size but not position
- navigate to market and select any page number, including first - list disappears completely and exchange needs to be reopened
Other issues/suggestions
- dropping multiple items from inventory to boxes/vehicles does not behave same way as in inventory/storage - there is no highlight where item will go
- map sections show/hide (cites, tps, other etc) does not persist between map opens/close and logins - it’s annoying to hide all unwanted every time
- add structural integrity health bar on vehicles in inventory view - this allow quick glance what needs to be repaired
- show ‘real’ tooltip on mouse hoover over non-stackable items that are in containers, the way tooltip shows on item when its in inventory (example screenshot show beacon’s tooltip in box/vehicle vs in storage - also notice different precision and fonts in both tooltips)
- remove hook icons displayed when someone in area is fishing, or at least give us option to do so
- ctrl+mouse wheel changes size of grid in inventory, storage and containers/vehicles - this zoom does not persist upon relog resulting in items being scrambled (tested only containers/vehicles)
- duplicate buttons in options>interface - at the bottom there are duplicated buttons for Reset, Reset Layout and Reset UI, all of them available at the bottom of the main options window. Both Reset buttons have different tooltips. At this point all those reset buttons are confusing for average user - review and reduce different reset buttons.
- Reset button does not ask for confirmation! (Reset Layout and Reset UI does show confirmation dialog)
MindArk, get better soon!
















